gdx-ai

Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines (by libgdx)

Gdx-ai Alternatives

Similar projects and alternatives to gdx-ai

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better gdx-ai alternative or higher similarity.

gdx-ai reviews and mentions

Posts with mentions or reviews of gdx-ai. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.
  • How composite nodes in Behaviour Trees should really work?
    3 projects | /r/gamedev | 24 Sep 2022
    Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
  • How to make a natural crowd like this?
    1 project | /r/Unity3D | 28 Nov 2021
    You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
  • 130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
    1 project | /r/gamedev | 16 Nov 2021
    yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
  • How to avoid collisions with libgdx GDX AI?
    1 project | /r/libgdx | 28 Oct 2021
  • How to make an enemy follow the player?
    1 project | /r/libgdx | 22 Sep 2021
  • Battle system - Formations [WIP]
    2 projects | /r/Unity3D | 9 Sep 2021
    Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)
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Stats

Basic gdx-ai repo stats
6
1,159
0.0
3 months ago

libgdx/gdx-ai is an open source project licensed under Apache License 2.0 which is an OSI approved license.

The primary programming language of gdx-ai is Java.


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