gdx-ai VS HungarianAlgorithm

Compare gdx-ai vs HungarianAlgorithm and see what are their differences.

gdx-ai

Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines (by libgdx)
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gdx-ai HungarianAlgorithm
6 1
1,160 41
0.4% -
0.0 4.0
3 months ago 4 months ago
Java C#
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdx-ai

Posts with mentions or reviews of gdx-ai. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.
  • How composite nodes in Behaviour Trees should really work?
    3 projects | /r/gamedev | 24 Sep 2022
    Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
  • How to make a natural crowd like this?
    1 project | /r/Unity3D | 28 Nov 2021
    You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
  • 130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
    1 project | /r/gamedev | 16 Nov 2021
    yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
  • How to avoid collisions with libgdx GDX AI?
    1 project | /r/libgdx | 28 Oct 2021
  • How to make an enemy follow the player?
    1 project | /r/libgdx | 22 Sep 2021
  • Battle system - Formations [WIP]
    2 projects | /r/Unity3D | 9 Sep 2021
    Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)

HungarianAlgorithm

Posts with mentions or reviews of HungarianAlgorithm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-09.
  • Battle system - Formations [WIP]
    2 projects | /r/Unity3D | 9 Sep 2021
    I used this implementation of the algorithm. It is licensed under MIT license so its perfect. https://github.com/vivet/HungarianAlgorithm You have to feed it 2D array of all possible distances of agents and spots. (So 2 for loops to fill the array). Then you assign spot to corresponding agent's destination. Do some testing to see what it returns, its a bit hard to explain but nothing too hard to understand

What are some alternatives?

When comparing gdx-ai and HungarianAlgorithm you can also consider the following projects:

gdx-fireapp - libGDX Firebase API

riiablo - Diablo II remade using Java and LibGDX

colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways

Mini2Dx - A high-level cross-platform 2D game development API

gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX

FXGL - Java / JavaFX / Kotlin Game Library (Engine)

libGDX - Desktop/Android/HTML5/iOS Java game development framework

beehave - 🐝 behavior tree AI for Godot Engine

talos - Talos Particle Engine

skin-composer - Create skins for LibGDX scene2d.ui with a graphical interface.

gdx-gamesvcs - Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more