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gdx-ai
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
I used this implementation of the algorithm. It is licensed under MIT license so its perfect. https://github.com/vivet/HungarianAlgorithm You have to feed it 2D array of all possible distances of agents and spots. (So 2 for loops to fill the array). Then you assign spot to corresponding agent's destination. Do some testing to see what it returns, its a bit hard to explain but nothing too hard to understand
Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)