Battle system - Formations [WIP]

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

WorkOS - The modern identity platform for B2B SaaS
The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
workos.com
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
  • HungarianAlgorithm

    Hungarian Algorithm Implementation

  • I used this implementation of the algorithm. It is licensed under MIT license so its perfect. https://github.com/vivet/HungarianAlgorithm You have to feed it 2D array of all possible distances of agents and spots. (So 2 for loops to fill the array). Then you assign spot to corresponding agent's destination. Do some testing to see what it returns, its a bit hard to explain but nothing too hard to understand

  • gdx-ai

    Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines

  • Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • How to make a natural crowd like this?

    1 project | /r/Unity3D | 28 Nov 2021
  • 130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.

    1 project | /r/gamedev | 16 Nov 2021
  • How to avoid collisions with libgdx GDX AI?

    1 project | /r/libgdx | 28 Oct 2021
  • How to make an enemy follow the player?

    1 project | /r/libgdx | 22 Sep 2021
  • How composite nodes in Behaviour Trees should really work?

    3 projects | /r/gamedev | 24 Sep 2022