HungarianAlgorithm

Hungarian Algorithm Implementation (by vivet)

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HungarianAlgorithm reviews and mentions

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  • Battle system - Formations [WIP]
    2 projects | /r/Unity3D | 9 Sep 2021
    I used this implementation of the algorithm. It is licensed under MIT license so its perfect. https://github.com/vivet/HungarianAlgorithm You have to feed it 2D array of all possible distances of agents and spots. (So 2 for loops to fill the array). Then you assign spot to corresponding agent's destination. Do some testing to see what it returns, its a bit hard to explain but nothing too hard to understand

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41
4.0
4 months ago

vivet/HungarianAlgorithm is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of HungarianAlgorithm is C#.

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