gdx-ai
skin-composer
gdx-ai | skin-composer | |
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6 | 2 | |
1,160 | 416 | |
0.4% | - | |
0.0 | 5.9 | |
3 months ago | about 1 month ago | |
Java | Java | |
Apache License 2.0 | MIT License |
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gdx-ai
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How composite nodes in Behaviour Trees should really work?
Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
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How to make a natural crowd like this?
You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
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130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
- How to avoid collisions with libgdx GDX AI?
- How to make an enemy follow the player?
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Battle system - Formations [WIP]
Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)
skin-composer
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How do I move the title in my table without pushing the other items downward?
Release Skin Composer ver. 56 ยท raeleus/skin-composer (github.com)
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Is there a way to use a nice looking progress bar in libgdx?
This might be able to answer some of your questions about the progress bar stylings which can help you make a health bar. here!
What are some alternatives?
gdx-fireapp - libGDX Firebase API
riiablo - Diablo II remade using Java and LibGDX
gdx-texture-packer-gui - A simple way to pack and manage texture atlases for libGDX game framework.
colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways
libgdx-process-bar-example - LibGDX examples for creating different progress bars, compatible with Stage.
Mini2Dx - A high-level cross-platform 2D game development API
libGDX - Desktop/Android/HTML5/iOS Java game development framework
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
libgdx-loading-screen - Libgdx responsive loading screen
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
gdx-liftoff - A modern setup tool for libGDX Gradle projects