gdx-ai
btsk
gdx-ai | btsk | |
---|---|---|
6 | 2 | |
1,160 | 446 | |
0.4% | 2.0% | |
0.0 | 0.0 | |
3 months ago | almost 2 years ago | |
Java | C++ | |
Apache License 2.0 | zlib License |
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gdx-ai
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How composite nodes in Behaviour Trees should really work?
Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
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How to make a natural crowd like this?
You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
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130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
- How to avoid collisions with libgdx GDX AI?
- How to make an enemy follow the player?
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Battle system - Formations [WIP]
Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)
btsk
- AI Behavior Trees in Unreal Engine c++?
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How composite nodes in Behaviour Trees should really work?
AiGameDev.com implementation: (https://github.com/aigamedev/btsk/blob/master/BehaviorTree.cpp)
What are some alternatives?
gdx-fireapp - libGDX Firebase API
Recast/Detour - Industry-standard navigation-mesh toolset for games
riiablo - Diablo II remade using Java and LibGDX
Tulip Indicators - Technical Analysis Indicator Function Library in C
colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways
nano
Mini2Dx - A high-level cross-platform 2D game development API
Tulip Cell - TulipCell is an Excel add-in providing 100+ technical analysis indicators.
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
BayesOpt - BayesOpt: A toolbox for bayesian optimization, experimental design and stochastic bandits.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
tiny-cnn - header only, dependency-free deep learning framework in C++14