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Vulkan-glTF-PBR Alternatives
Similar projects and alternatives to Vulkan-glTF-PBR
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SaaSHub
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HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 (by google)
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better Vulkan-glTF-PBR alternative or higher similarity.
Vulkan-glTF-PBR discussion
Vulkan-glTF-PBR reviews and mentions
Posts with mentions or reviews of Vulkan-glTF-PBR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-23.
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Sascha Willems' glTF PBR demo animations question
The code in Node::update() here https://github.com/SaschaWillems/Vulkan-glTF-PBR/blob/master/base/VulkanglTFModel.cpp seems to tank FPS when multiple nodes share the same skin during animation - if a skin has 100 joints and 30 nodes use the skin - that's 3000 node transformations per frame.
- Issue with fragment shader-based tangent/binormal calculations
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Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Vulkan physically-Based Rendering by SaschaWillems
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How to design a material system?
Yes, solving the problems inherent with shader graphs is likely not worth your time, take longer than the project itself, and not something that's going to be particularly helpful in professionally developing your skills in graphics. You can of course create a UI to configure the shaders you already have, similar to displaying and configuring this, and that might prove useful to you testing out rendering, but that's basically configuring a bunch of menus, easier to do, and no need for generic shader graph components, display, or compilation of those components.
- are there any Tutorials for CGLTF, or tinyGLTF, i've found none so far.
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www.saashub.com | 11 Jun 2026
Stats
Basic Vulkan-glTF-PBR repo stats
5
1,176
4.2
2 months ago
SaschaWillems/Vulkan-glTF-PBR is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Vulkan-glTF-PBR is C++.
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