Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models (by SaschaWillems)
WickedEngine
3D engine with modern graphics (by turanszkij)
Vulkan-glTF-PBR | WickedEngine | |
---|---|---|
5 | 9 | |
881 | 5,387 | |
- | - | |
5.3 | 9.5 | |
3 days ago | 6 days ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vulkan-glTF-PBR
Posts with mentions or reviews of Vulkan-glTF-PBR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-23.
-
Sascha Willems' glTF PBR demo animations question
The code in Node::update() here https://github.com/SaschaWillems/Vulkan-glTF-PBR/blob/master/base/VulkanglTFModel.cpp seems to tank FPS when multiple nodes share the same skin during animation - if a skin has 100 joints and 30 nodes use the skin - that's 3000 node transformations per frame.
- Issue with fragment shader-based tangent/binormal calculations
-
Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Vulkan physically-Based Rendering by SaschaWillems
-
How to design a material system?
Yes, solving the problems inherent with shader graphs is likely not worth your time, take longer than the project itself, and not something that's going to be particularly helpful in professionally developing your skills in graphics. You can of course create a UI to configure the shaders you already have, similar to displaying and configuring this, and that might prove useful to you testing out rendering, but that's basically configuring a bunch of menus, easier to do, and no need for generic shader graph components, display, or compilation of those components.
- are there any Tutorials for CGLTF, or tinyGLTF, i've found none so far.
WickedEngine
Posts with mentions or reviews of WickedEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-19.
- List of Unity alternatives
-
Defold: Open-source Lua game engine with console support
What about Wicked Engine?
- https://github.com/turanszkij/WickedEngine
- WickedEngine: 3D Engine with Modern Graphics
- Serious question.. Can I use some existing engine and modify it to build my own-ish solution?
-
Real-time Rendering engines with a C++ API?
Wicked Engine
-
SDL vs Unreal
Code base really small because it develop by solo developer with help from some volunteer contibutors. Support DirectX12 and Vulkan. There is editor for edit and save scene file but it's not finish yet so you have to mostly add features that you want by yourself beside rendering part. https://github.com/turanszkij/WickedEngine
-
If you DON'T use UE/Unity what is your workflow
I just ran across the Wicked Engine yesterday. It's C++, cross-platform, MIT licensed and works with both DX12 and Vulkan. I had missed it in numerous searches I had done previously, so raising it here as it seems to be easy to miss.
-
A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
-
Engines used in the most popular Steam games of 2020
If you want to make your own engine but you need modern advance graphic features out of box. I think Wicked Engine is a good choice. https://github.com/turanszkij/WickedEngine
What are some alternatives?
When comparing Vulkan-glTF-PBR and WickedEngine you can also consider the following projects:
glTF-Sample-Models - glTF Sample Models
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions