Physical based rendering with Vulkan using glTF 2.0 models
Why do you think that https://github.com/penumbra23/PBR-Shaders is a good alternative to Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
Why do you think that https://github.com/penumbra23/PBR-Shaders is a good alternative to Vulkan-glTF-PBR