SaaSHub helps you find the best software and product alternatives Learn more →
SteamKit Alternatives
Similar projects and alternatives to SteamKit
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
-
-
-
-
-
-
-
-
-
hugo-blox-builder
🚨 GROW YOUR AUDIENCE WITH HUGOBLOX! 🚀 HugoBlox is an easy, fast no-code website builder for researchers, entrepreneurs, data scientists, and developers. Build stunning sites in minutes. 适合研究人员、企业家、数据科学家和开发者的简单快速无代码网站构建器。用拖放功能、可定制模板和内置SEO工具快速创建精美网站!
-
clarity
Comically fast Dota 2, CSGO, CS2 and Deadlock replay parser written in Java. (by skadistats)
-
-
-
-
-
SteamKit discussion
SteamKit reviews and mentions
-
L i a r s
So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
-
Where does steam store game exe file names
Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
-
[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
-
Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
-
Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
-
Matches Raw Data
It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.
-
A note from our sponsor - SaaSHub
www.saashub.com | 10 Oct 2024
Stats
SteamRE/SteamKit is an open source project licensed under GNU Lesser General Public License v3.0 only which is an OSI approved license.
The primary programming language of SteamKit is C#.