IntelliJ-Luanalysis

Type-safe Lua IDE — IntelliJ IDEA plugin (by Benjamin-Dobell)

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IntelliJ-Luanalysis reviews and mentions

Posts with mentions or reviews of IntelliJ-Luanalysis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2025-03-03.
  • Ask HN: Who wants to be hired? (March 2025)
    24 projects | news.ycombinator.com | 3 Mar 2025
    You bet. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis

    > Been hired by a company after you reverse engineered their product?

  • Microsoft DeviceScript – TypeScript for Tiny IoT Devices
    9 projects | news.ycombinator.com | 8 Jun 2023
    Because of compile-time type safety / static analysis. And I say this as the author of an IDE that bolts those features onto Lua: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
  • Nelua, AOT statically typed Lua
    15 projects | news.ycombinator.com | 26 Jan 2023
    I want to start adding support for Lua derivatives to my IDE (which adds static type checking to Lua - inference, structural & nominal types, generics etc. (Luanalysis - https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/)

    I feel like plugin support would be best but I've no idea how that's supposed to work in the presence of a predefined grammar. There's also so many variants I don't think there's a good way to build composite grammar.

    Does anyone have any ideas about how to extend language parsing? For reference, I'm using https://github.com/JetBrains/Grammar-Kit.

  • Show HN: Luanalysis – Statically type checked Lua IDEA
    1 project | news.ycombinator.com | 17 Jan 2023
  • Lua, a Misunderstood Language
    9 projects | news.ycombinator.com | 29 Sep 2022
    There's also my IDE which just bolts on types (both structural and nominal) to regular Lua - no transpiling as the types are defined with comments (or inferred).

    https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/

    Unfortunately, I haven't been able to give it as much attention as it deserves recently.

  • A History of Lua
    14 projects | news.ycombinator.com | 10 Aug 2022
    What do you mean by no lambdas exactly? Lua supports anonymous functions and those functions capture variables from their outer scope.

    I use functional programming extensively in Lua also. Could you elaborate on what it doesn't permit?

    Integers were introduced in 5.3.

    Assigning operators? It has metatables, you can absolutely implement your own operators.

    If you want static typing you can use my IDE: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/

    Granted, my IDE is incredibly opinionated and not for everyone.

    Also, Lua is not my favourite language to use, doesn't even make top 3. However, the robustness of its design, considering its simplicity, is incredibly elegant.

  • Lua code
    2 projects | /r/tabletopsimulator | 26 Jan 2022
  • Luanalysis v1.3.0 Released - Statically typed Lua IDE
    1 project | /r/lua | 27 Jul 2021
    Anyway, you can find screenshots in the project's README on Github: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
  • Ask HN: Who wants to be hired? (June 2021)
    15 projects | news.ycombinator.com | 1 Jun 2021
  • Building a Personal Website in 2021
    9 projects | news.ycombinator.com | 16 May 2021
    Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.

    Friend: Sounds good. How's it going?

    Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug

    Friend: Oh, neat. So your game is done now?

    Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704

    Friend: Ah. Alright. Can I play it now?

    Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle

    Friend: Sweet.

    Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...

    Friend: I'm sure the community will be thankful.

    Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/

    Friend: Right. You must be done by now.

    Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types

    Friend: Seems unnecessary for a prototype, but sure.

    Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis

    Friend: Right... So how'd the game going then?

    Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator

    Friend: ...

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