IntelliJ-Luanalysis
neovim
IntelliJ-Luanalysis | neovim | |
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11 | 1,384 | |
145 | 76,665 | |
- | 1.3% | |
5.0 | 10.0 | |
6 months ago | 1 day ago | |
Kotlin | Vim Script | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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IntelliJ-Luanalysis
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Microsoft DeviceScript – TypeScript for Tiny IoT Devices
Because of compile-time type safety / static analysis. And I say this as the author of an IDE that bolts those features onto Lua: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
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Nelua, AOT statically typed Lua
I want to start adding support for Lua derivatives to my IDE (which adds static type checking to Lua - inference, structural & nominal types, generics etc. (Luanalysis - https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/)
I feel like plugin support would be best but I've no idea how that's supposed to work in the presence of a predefined grammar. There's also so many variants I don't think there's a good way to build composite grammar.
Does anyone have any ideas about how to extend language parsing? For reference, I'm using https://github.com/JetBrains/Grammar-Kit.
- Show HN: Luanalysis – Statically type checked Lua IDEA
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Lua, a Misunderstood Language
There's also my IDE which just bolts on types (both structural and nominal) to regular Lua - no transpiling as the types are defined with comments (or inferred).
https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/
Unfortunately, I haven't been able to give it as much attention as it deserves recently.
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A History of Lua
What do you mean by no lambdas exactly? Lua supports anonymous functions and those functions capture variables from their outer scope.
I use functional programming extensively in Lua also. Could you elaborate on what it doesn't permit?
Integers were introduced in 5.3.
Assigning operators? It has metatables, you can absolutely implement your own operators.
If you want static typing you can use my IDE: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/
Granted, my IDE is incredibly opinionated and not for everyone.
Also, Lua is not my favourite language to use, doesn't even make top 3. However, the robustness of its design, considering its simplicity, is incredibly elegant.
- Lua code
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Luanalysis v1.3.0 Released - Statically typed Lua IDE
Anyway, you can find screenshots in the project's README on Github: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
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Ask HN: Who wants to be hired? (June 2021)
Location: Melbourne, Australia
Remote: Yes
Willing to relocate: Yes (Post-Covid)
Technologies: Kubernetes, AWS, TypeScript, Ruby, React. Polyglot, refer to résumé.
Résumé/CV: https://drive.google.com/file/d/1VJk9gs1-LN3e333ZDICwkG5pgTb...
Email: [email protected]
Github: https://github.com/Benjamin-Dobell/
LinkedIn: https://www.linkedin.com/in/benjamindobell/
Current Role: CTO @ Snaploader
Salary Expectation: $200,000+ USD
These days I describe myself as a full-stack developer, but I’ve also plenty of professional experience with mobile (native + React Native), infrastructure, ops, game development, tooling and reverse engineering. In my free time I also tinker with embedded systems. I’m an avid open source contributor, but also maintain many of my own open-source projects e.g. a Lua IDE which statically type checks Lua (https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis).
I’ve 12+ years of development experience, the last six years I’ve been CTO of Snaploader, a small start-up in Australia which turns floor-plans and CAD drawings into real-time rendered 3D buildings that run in your browser (including mobile). HQ is interstate, thus the role has always been near 100% remote. There’s a team of 20+ 3D artists and sales, but development is a one man show. So I’m responsible for a pretty absurd amount.
I also occasionally take on casual consulting gigs, which typically come about from my open source contributions. Currently I’m consulting for Berserk Games. I work on their Lua language bindings, public API documentation, networking and tooling for the (user content centric) game Tabletop Simulator (Unity/C#). I also help out their developer community with support, libraries, documentation and example projects i.e. developer advocacy.
Please do peruse my Github. I’m after something senior where I can take some ownership, but ideally also contribute across a breadth of projects/technologies.
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Scripting Editor Window literally pulled Off-Screen - cannot get it back
Atom (most basic), Vscode with emmylua (debugging) and tabletop simulator lua, or Intellij with luanalysis (type safety). all are really good depending on your use case. I have never used the scripting window, even for simple scripts.
neovim
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Why Neovim is My Text Editor of Choice
As a software engineer, choosing and understanding your text editor is important part of your work, as it impacts your productivity and workflow efficiency. It's like choosing the perfect tool for any trade - you need to know what tool to use and how to use it effectively if you want to excel. For me, I use Neovim as my editor and I have been using it for a little over a year now.
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Let's See Your Terminal
This got me thinking about my recent pivot, my switch to Neovim by way of LazyVim to write most of my code, and using tmux to keep terminal states alive after closing a session.
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Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
Neovim: Make sure you have Neovim installed on your system. You can check the official website for installation instructions: https://neovim.io/ Git: We'll be using Git to clone the LazyVim starter pack. If you don't have Git, you can download it from https://git-scm.com/downloads
- Helix - Front-End Power
- Neovim
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Effective Neovim Setup. A Beginner’s Guide
There are several ways to install Neovim. This wiki provides several guidelines on how to install Neovim.
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Aftermath of switching from VSCode to Neovim
All these thoughts I've shared, I would have them on occasion - but ever since I switched to Linux and Neovim, my curiosity has been through the roof. Switching over to Neovim and Linux was a not so fun weekend of configuration and spending half a day getting my work's local dev environment running on my new OS (which no one has tested development on). But I now have a deeper understanding of the tools I use, and have a text editor configured to be the most optimal for the way I want to use it.
- Neovim is 10 years old today
- Neovide – a simple, no-nonsense, cross-platform GUI for Neovim
- Neovim v0.9.5 Released
What are some alternatives?
IntelliJ-EmmyLua - Lua IDE/Debugger Plugin for IntelliJ IDEA
vim9 - An experimental fork of Vim, exploring ways to make Vim script faster and better.
hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS
helix - A post-modern modal text editor.
tts-types - Tabletop Simulator EmmyLua types.
neovide - No Nonsense Neovim Client in Rust
moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
AstroVim - AstroNvim is an aesthetic and feature-rich neovim config that is extensible and easy to use with a great set of plugins [Moved to: https://github.com/AstroNvim/AstroNvim]
Heimdall - Heimdall is a cross-platform open-source tool suite used to flash firmware (aka ROMs) onto Samsung Galaxy devices.
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.