SteamKit
GameTracking-Dota2
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SteamKit | GameTracking-Dota2 | |
---|---|---|
6 | 127 | |
2,448 | 645 | |
1.1% | 1.2% | |
8.8 | 9.3 | |
13 days ago | 5 days ago | |
C# | Lua | |
GNU Lesser General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SteamKit
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L i a r s
So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
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Where does steam store game exe file names
Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
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[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
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Matches Raw Data
It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.
GameTracking-Dota2
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Dota 2 update #2 for late 4/20/23 (4/21/23 UTC)
SteamDB has spotted another update for the game: https://steamdb.info/app/570/history/
- How are there no safeguards/autokicks to prevent this behavior?
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Did Valve pay money to CyborgMatt to stop digging into the game files?
Any dota files change are available on Github. Just read it there https://github.com/SteamDatabase/GameTracking-Dota2
- Well folks, it's time
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Dota 2 New Hero Muerta Easter egg item in game
From steamdb https://github.com/SteamDatabase/GameTracking-Dota2/commit/0e70e697ca8c7b5e2762f7739a3b21f307518aa3 I found:
- Latest update added a few Muerta-related textures, particles and models, her effigy, guns and a few "Ofrenda" cards related to some sort of event tied one of her abilities ๐
- Pudge Persona model update and Workshop support
- someone at valve pushed commit deleting a lot of stuff 7kk deletions
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Counter-Strike: Global Offensive update for 2/2/23 (2/3/23 UTC, 1.38.5.2)
Dota 2 is using srt2 and has been since at least 2016, if you look the very first commit to https://github.com/SteamDatabase/GameTracking-Dota2/tree/6aa033b24151a742ec7c59b3b9ce90d10d693bef it is probably possible to download older Dota 2 depots from steam and verify exactly when the srt1 to srt2 update happened, and then tinfoil hat your way to source 2 coming to CSGO anytime now.
- Just asked him to get any boots!! Got offended.
What are some alternatives?
steam.py - An async python wrapper to interact with the Steam API and its CMs
Protobufs - ๐ Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.
node-steam-user - Allows interaction with the Steam network via the Steam client protocol
GameTracking-CS2 - ๐ฅ Game Tracker: Counter-Strike 2
d2vpkr - D2VPK: Reborn
dotaconstants - Constant data for Dota applications
IntelliJ-Luanalysis - Type-safe Lua IDE โ IntelliJ IDEA plugin
lua-protobuf - A Lua module to work with Google protobuf
DistorteD - Ruby multimedia toolkit with deep Jekyll integration ๐งช
d2qolfix - quality of life fix for dota2 client