SteamKit VS node-steam-user

Compare SteamKit vs node-steam-user and see what are their differences.

SteamKit

SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network. (by SteamRE)

node-steam-user

Allows interaction with the Steam network via the Steam client protocol (by DoctorMcKay)
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SteamKit node-steam-user
6 6
2,448 799
1.1% -
8.8 8.3
12 days ago 16 days ago
C# JavaScript
GNU Lesser General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SteamKit

Posts with mentions or reviews of SteamKit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-08.
  • L i a r s
    1 project | /r/DotA2 | 3 Jun 2023
    So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
  • Where does steam store game exe file names
    2 projects | /r/Steam | 8 Jan 2023
    Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
  • [Question] What is the state of stream bot development?
    4 projects | /r/SteamBot | 29 May 2021
    Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
  • Building a Personal Website in 2021
    9 projects | news.ycombinator.com | 16 May 2021
    Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.

    Friend: Sounds good. How's it going?

    Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug

    Friend: Oh, neat. So your game is done now?

    Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704

    Friend: Ah. Alright. Can I play it now?

    Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle

    Friend: Sweet.

    Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...

    Friend: I'm sure the community will be thankful.

    Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/

    Friend: Right. You must be done by now.

    Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types

    Friend: Seems unnecessary for a prototype, but sure.

    Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis

    Friend: Right... So how'd the game going then?

    Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator

    Friend: ...

  • Tools other than SteamAPI
    2 projects | /r/Steam | 20 Apr 2021
    I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
  • Matches Raw Data
    2 projects | /r/DotA2 | 31 Jan 2021
    It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.

node-steam-user

Posts with mentions or reviews of node-steam-user. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-18.
  • SteamCMD... Potential for building UI over it?
    3 projects | /r/linux_gaming | 18 Jun 2023
    https://github.com/DoctorMcKay/node-steam-user is a popular NodeJS library for writing steam bots. This could provide useful, but iirc the method this uses for login will only allow you to have one login session at a time. Steam will automatically kick you out with a "logged in elsewhere" error.
  • Portal 2 is the first game to be Steam Deck verified
    1 project | /r/SteamDeck | 12 Jan 2022
    https://github.com/DoctorMcKay/node-steam-user/blob/master/examples/databasedownloader.js - then you can follow the code here to list the game info thanks :D
  • I don't understand how to require modules and call constructors
    3 projects | /r/JavaScriptHelp | 16 Nov 2021
  • [Question] What is the state of stream bot development?
    4 projects | /r/SteamBot | 29 May 2021
    Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
  • Tools other than SteamAPI
    2 projects | /r/Steam | 20 Apr 2021
    I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
  • [Question] Boost Playtime Of Non-Played Games
    1 project | /r/SteamBot | 21 Mar 2021
    One way you can do this, is by using the "steam user" node module node-steam-user. to play the games. And use the api call to Steam_Web_API to get the playtime of each of the games the account have.

What are some alternatives?

When comparing SteamKit and node-steam-user you can also consider the following projects:

steam.py - An async python wrapper to interact with the Steam API and its CMs

node-steamcommunity - Interact with various interfaces on Steam Community from Node.js

GameTracking-Dota2 - ๐Ÿ“ฅ Game Tracker: Dota 2

passport-steam - Steam (OpenID) authentication strategy for Passport and Node.js.

GameTracking-CS2 - ๐Ÿ“ฅ Game Tracker: Counter-Strike 2

node-globaloffensive - A Node.js module to connect to and interact with the CS2 game coordinator. Mostly used to get item data.

Protobufs - ๐Ÿ‘‘ Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.

node-steam-tradeoffer-manager - Simple and sane Steam trade offer management

IntelliJ-Luanalysis - Type-safe Lua IDE โ€” IntelliJ IDEA plugin

DistorteD - Ruby multimedia toolkit with deep Jekyll integration ๐Ÿงช

node-steam-weblogon - WebLogOn implementation for node-steam 1.x **NO LONGER MAINTAINED**