node-steam-user
steam.py
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node-steam-user | steam.py | |
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6 | 2 | |
799 | 156 | |
- | - | |
8.3 | 9.6 | |
17 days ago | 9 days ago | |
JavaScript | Python | |
MIT License | GNU General Public License v3.0 or later |
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node-steam-user
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SteamCMD... Potential for building UI over it?
https://github.com/DoctorMcKay/node-steam-user is a popular NodeJS library for writing steam bots. This could provide useful, but iirc the method this uses for login will only allow you to have one login session at a time. Steam will automatically kick you out with a "logged in elsewhere" error.
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Portal 2 is the first game to be Steam Deck verified
https://github.com/DoctorMcKay/node-steam-user/blob/master/examples/databasedownloader.js - then you can follow the code here to list the game info thanks :D
- I don't understand how to require modules and call constructors
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[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
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Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
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[Question] Boost Playtime Of Non-Played Games
One way you can do this, is by using the "steam user" node module node-steam-user. to play the games. And use the api call to Steam_Web_API to get the playtime of each of the games the account have.
steam.py
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[Question] NodeJS package for managing collections?
My library steam.py has some very basic support for workshop management (you can't currently create a workshop file) but it does have first class support for adding and removing children from a PublishedFile along with a rich representation of the file. The way PublishedFiles are handled is something I'm looking to improve so I'd be open to suggestions about the design or contributions
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[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
What are some alternatives?
node-steamcommunity - Interact with various interfaces on Steam Community from Node.js
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
passport-steam - Steam (OpenID) authentication strategy for Passport and Node.js.
python-betterproto - Clean, modern, Python 3.6+ code generator & library for Protobuf 3 and async gRPC
idle_master_extended - 🃏 Get your Steam Trading Cards the Fast Way (Fast Mode Extension 🚀)
node-globaloffensive - A Node.js module to connect to and interact with the CS2 game coordinator. Mostly used to get item data.
steam - ☁️ Python package for interacting with Steam
node-steam-tradeoffer-manager - Simple and sane Steam trade offer management
SteamHelper-rs - Interact with Valve's Steam network with this collection of crates.
node-steam-weblogon - WebLogOn implementation for node-steam 1.x **NO LONGER MAINTAINED**
NetherWorkshopDownloader - A powerful steam/gaming tool.