SteamKit
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SteamKit | hugo-blox-builder | |
---|---|---|
6 | 4 | |
2,448 | 7,787 | |
1.1% | 1.7% | |
8.8 | 9.3 | |
12 days ago | 6 days ago | |
C# | HTML | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SteamKit
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L i a r s
So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
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Where does steam store game exe file names
Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
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[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
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Matches Raw Data
It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.
hugo-blox-builder
- Devs, qual um domínio barato para hospedar meu portfólio em ReactJs?
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Hugo Academic Custom CSS
Have seen similar reports in the past about Academic, such as https://discourse.gohugo.io/t/hugo-academic-adapting-old-hero-widget-css-custom-code/31611 and the related https://github.com/wowchemy/wowchemy-hugo-themes/discussions/2213 (and this particular oddity illustrates perfectly why growing numbers of Hugo afficionados think the “themes-first” approach of Hugo documentation is flawed) — but, of course, none of that helps you now. Does your project have a public repository for viewing, since the Academic documentation is (as you say) unhelpful?
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wowchemy-hugo-themes VS ough-hugo - a user suggested alternative
2 projects | 19 Apr 2022
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Building a Personal Website in 2021
If you're building a personal website from scratch in 2021 (especially a blog), I strongly recommend Hugo over Jekyll. I had used Jekyll for a decade and very often hit random quirks that have been completely eliminated with modern Hugo. However, there's a bit of a migration process if you are moving from Jekyll to Hugo despite both being Markdown-based blogs.
If you want a more advanced framework for a personal website, I recommend Wowchemy (https://wowchemy.com/) on top of Hugo, which gives the tools needed out-of-the-box like lazy loading/SEO/object-oriented collections, albeit with a massive learning curve.
What are some alternatives?
steam.py - An async python wrapper to interact with the Steam API and its CMs
Dracula Theme
node-steam-user - Allows interaction with the Steam network via the Steam client protocol
theme-academic-cv - 🎓 无需编写任何代码即可轻松创建漂亮的学术网站 Easily create a beautiful academic résumé or educational website using Hugo and GitHub. No code.
GameTracking-Dota2 - 📥 Game Tracker: Dota 2
toha - A Hugo theme for personal portfolio
GameTracking-CS2 - 📥 Game Tracker: Counter-Strike 2
Hugo - The world’s fastest framework for building websites.
Protobufs - 👑 Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.
docsy - A set of Hugo doc templates for launching open source content.
IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin
gohugo-theme-ananke - Ananke: A theme for Hugo Sites