SteamKit
SteamTracking
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SteamKit | SteamTracking | |
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6 | 19 | |
2,448 | 838 | |
1.1% | 2.4% | |
8.8 | 9.8 | |
10 days ago | 6 days ago | |
C# | JavaScript | |
GNU Lesser General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SteamKit
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L i a r s
So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
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Where does steam store game exe file names
Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
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[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
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Matches Raw Data
It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.
SteamTracking
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high ping on closest server only in csgo
If you want to test ping and routing directly to the closest Valve server site, the IPs are publicly available.
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Why is Steam still stuck on 32-bit in 2022?
The 32-bit version of Steam works, so they’ve not bothered to compile 64-bit binaries for 64-bit versions of Windows and Linux. There’s already a mechanism in the Steam client updater for delivering different binaries depending on version of the OS and 32/64 bit, take a look at the client manifest and note the variations of “bins_cef_win32” for “win10-64”, “win7”, etc. So, it wouldn’t be a lot of work to distribute 64-bit versions of the other Steam client binaries because they could use the same mechanism to deliver them.
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the classic EU server problem
Quick bit of google-fu led me to this https://github.com/SteamDatabase/SteamTracking/blob/master/Random/NetworkDatagramConfig.json
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TF2 update for 7/27/22
The new cluster has been up for a couple of months already, but seeing as it only just now got its string it's worth mentioning anyway: the EU West server cluster (as it's known in Dota 2 and CS:GO) has been relocated from Luxembourg to Frankfurt, Germany
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Steam slow on M1
It really does suck that they've not put out an Apple Silicon / arm64 update, I'm sure that just switching the Intel version of Chromium Embedded Framework (CEF) in the Steam Helper for an arm64 would help a lot. They put out multiple versions of the web helper and CEF binaries for Windows so that they can support 32-bit Windows 7 as well as newer 64-bit versions of Windows, but according to the Steam Hardware Survey, only 0.12% of Steam users use 32-bit Windows 7, while 0.89% of Steam users are using Apple Silicon CPUs (40.7% of Macs on Steam are using Apple Silicon CPUs, 2.2% of Steam users are on macOS, 2.2 * 40.7/100 = 0.89)
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Excellent job Steam, perfect spacing
Steam itself draws everything in its own windows, including the 'traffic light' buttons which are weirdly spaced in the OP's picture. They're actually TGA images distributed with Steam, not part of the OS.
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It appears that Doug Lombardi, Valve's "Vice President of Marketing" who occasionally provided statements to the press, has left Valve. Kaci Aitchison succeeds Doug as Valve's new press contact for inquiries (as of sometime earlier this year or late last).
Real answer: the SteamTracking repo (not to be confused with GameTracking, which facilitates and provides rapid teardowns) has a list of URLs it keeps eyes on, one of those being Valve's people page. Its frequency used to provide updates as quick as 15 minutes, but these days it's been relaxed to around once an hour, a short time after the top of the hour.
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Does anyone have this problem where an unknown user sign into your account the same time as you?
OS type have next values:
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Steam controller firmware
I've managed to find older versions, but not that Bluetooth BLE firmware version. It seems to have never been included in the firmware.vdf https://github.com/SteamDatabase/SteamTracking/blob/master/Random/ControllerFirmware.vdf
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Steam Store preview on the Steam Deck (called Tablet Mode)
xPaw (guy from twitter and SteamDB owner) is a data miner, so he tracks every Steam's API update, he even makes it public, so anyone could also compile and do the same thing from his screenshot.
What are some alternatives?
steam.py - An async python wrapper to interact with the Steam API and its CMs
CSSource-Texture-Installer - A utility designed to help make installing CSSource textures into Garrys Mod safe while also doing it the legal method by utilizing steamcmd.
node-steam-user - Allows interaction with the Steam network via the Steam client protocol
valve-region-selector - Select which region you connect to in various Valve games
GameTracking-Dota2 - đź“Ą Game Tracker: Dota 2
GameTracking-CS2 - đź“Ą Game Tracker: Counter-Strike 2
legendary - Legendary - A free and open-source replacement for the Epic Games Launcher
Protobufs - đź‘‘ Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.
fake-stattrak - Apply kills to your stattrak and strange weapons in CSGO and TF2 without doing anything
IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin
node-steam-guide - A guide to creating Steam bots and websites using Node.js