SharpQuake

SharpQuake is a GLQuake reimplementation in C# using the OpenTK library (by Memorix101)

SharpQuake Alternatives

Similar projects and alternatives to SharpQuake based on common topics and language

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better SharpQuake alternative or higher similarity.

SharpQuake reviews and mentions

Posts with mentions or reviews of SharpQuake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.
  • Does Anyone Know how to Put Quake 1 into UE5?
    5 projects | /r/quake | 1 Jun 2022
    ( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)

Stats

Basic SharpQuake repo stats
1
48
2.4
about 1 year ago

Memorix101/SharpQuake is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.

The primary programming language of SharpQuake is C#.


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