SharpQuake VS Quake2Sharp

Compare SharpQuake vs Quake2Sharp and see what are their differences.

SharpQuake

SharpQuake is a GLQuake reimplementation in C# using the OpenTK library (by Memorix101)

Quake2Sharp

Quake 2, fully playable, ported to C# (by IceReaper)
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SharpQuake Quake2Sharp
1 1
48 24
- -
2.4 0.0
about 1 year ago 10 months ago
C# C#
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SharpQuake

Posts with mentions or reviews of SharpQuake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.
  • Does Anyone Know how to Put Quake 1 into UE5?
    5 projects | /r/quake | 1 Jun 2022
    ( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)

Quake2Sharp

Posts with mentions or reviews of Quake2Sharp. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing SharpQuake and Quake2Sharp you can also consider the following projects:

UE4-Quake-Map-Importer - A UE4 plugin to import Quake style .map files (Quake 1, HL 1 and Q3) and convert them into UE4 brush geometry.

Modine - My final high school project

quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.

CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.

Quake - Quake GPL Source Release

GLWpfControl - A fast native control for OpenTK 4.x + 3.x on WPF.

ftequake - FTE Engine for Quake games. Mirror of https://sourceforge.net/projects/fteqw/

PokemonGameEngine - A C# 2D Pokémon game engine and map editor.

OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated

Duality - a 2D Game Development Framework