SharpQuake VS quakespasm

Compare SharpQuake vs quakespasm and see what are their differences.

SharpQuake

SharpQuake is a GLQuake reimplementation in C# using the OpenTK library (by Memorix101)

quakespasm

QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake. (by sezero)
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SharpQuake quakespasm
1 12
48 199
- -
2.4 8.1
about 1 year ago 6 days ago
C# C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SharpQuake

Posts with mentions or reviews of SharpQuake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.
  • Does Anyone Know how to Put Quake 1 into UE5?
    5 projects | /r/quake | 1 Jun 2022
    ( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)

quakespasm

Posts with mentions or reviews of quakespasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-14.

What are some alternatives?

When comparing SharpQuake and quakespasm you can also consider the following projects:

UE4-Quake-Map-Importer - A UE4 plugin to import Quake style .map files (Quake 1, HL 1 and Q3) and convert them into UE4 brush geometry.

sdl12-compat - An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.

Quake - Quake GPL Source Release

SDL - DEPRECATED: Official development moved to GitHub

Quake2Sharp - Quake 2, fully playable, ported to C#

ftequake - FTE Engine for Quake games. Mirror of https://sourceforge.net/projects/fteqw/

chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.

ezquake-source - main ezQuake source code base

ironwail - High-performance QuakeSpasm fork

Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices