quakespasm
ironwail
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quakespasm | ironwail | |
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12 | 34 | |
192 | 445 | |
- | - | |
8.1 | 9.3 | |
17 days ago | 4 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quakespasm
- Show HN: Play QuakeSpasm ā a Quake game engine based on FitzQuake in the browser
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What source ports are you using (Windows/Linux)?
Quakespasm https://github.com/sezero/quakespasm
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Need help setting the resolution
Forget the GOG version and grab a modern source port like Quakespasm: https://sourceforge.net/projects/quakespasm/
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how do I fix this error? any help would be amazing thanks guys (:
I wouldn't say you absolutely need to get a new PC. You could probably try using the QuakeSpasm engine. Pretty much any modern PC can run Quake, the "remaster" just has much higher system requirements than usual.
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How to get Quakespasm music to work?
Can you elaborate on what you understand the correct location to be? Does this mean you have placed your music folder inside of your id1 directory? Are your music files named correctly, e.g. track02.[ogg,mp3,wav, or flac]~track11.[ogg,mp3,wav, or flac]? Have you looked at the documentation on music support in Quakespasm?
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uh... help I don't know what to do
Get Quakespasm and drop the files in your Steam/steamapps/common/quake/rerelease folder, and use that executable to play the game. It'll work on older computers.
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New QuakeSpasm version
Yesterday a new update to Quakespasm came out. You can get it here.
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New Quakespasm version
Grab at sourceforge.
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Does Anyone Know how to Put Quake 1 into UE5?
( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)
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Quake 1 running natively on an iMac with Asahi Linux!
I used QuakeSpasm.
ironwail
- Quake Brutalist Jam II
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Dear Bethesda, quit teasing and just make it happen already. Y'know you want to.
Late to the party, but, if you get a copy of Quake 1 off GoG and then update that with the Ironwail engine you'll have the most flexible setup ever.
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DOOM 1 & 2: Damn, It's Good to Be Back!
Give ironwail a try. Built off of Quakespasm so all the same features, but with 144fps support and added options to make the game even more authentic.
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What source ports are you using (Windows/Linux)?
Ironwail https://github.com/andrei-drexler/ironwail
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Quake 1 and expansions
Ironwail. The best all-around sourceport for the game, more authentic than the re-release with better mod support and more option customization.
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What's the best way to play Classic Quake
Ironwail. Best all around port.
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Good Source Port where I can play Quake Iās mission expansion packs?
+1 to Ironwail
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Ironwail 0.7.0 released
Download
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Install Ironwail on all the SBC's! (Dietpi)
Head to andrei drexler's ironwail github page and grab a source tarball or zip under 'releases' on the right.
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Need help setting the resolution
If you own the game on GOG, then you should be able to download the remaster version. Otherwise, you should get the old files and use a source port instead. The older version's executables are decades old, and not very compatible with modern OS. Ironwail is a good one. If you can't use it, fall back on Quakespasm.
What are some alternatives?
sdl12-compat - An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.
vkQuake - Vulkan Quake port based on QuakeSpasm
SDL - DEPRECATED: Official development moved to GitHub
vitaQuake - Port of Quake for Playstation Vita
Quake - Quake GPL Source Release
Quakespasm - Extra bloaty junk to modernise stuff a bit.
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
ezquake-source - main ezQuake source code base
darkplaces
Pygame - šš® pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)