quakespasm
box64
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quakespasm | box64 | |
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12 | 73 | |
192 | 3,122 | |
- | - | |
8.1 | 9.9 | |
17 days ago | about 18 hours ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quakespasm
- Show HN: Play QuakeSpasm – a Quake game engine based on FitzQuake in the browser
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What source ports are you using (Windows/Linux)?
Quakespasm https://github.com/sezero/quakespasm
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Need help setting the resolution
Forget the GOG version and grab a modern source port like Quakespasm: https://sourceforge.net/projects/quakespasm/
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how do I fix this error? any help would be amazing thanks guys (:
I wouldn't say you absolutely need to get a new PC. You could probably try using the QuakeSpasm engine. Pretty much any modern PC can run Quake, the "remaster" just has much higher system requirements than usual.
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How to get Quakespasm music to work?
Can you elaborate on what you understand the correct location to be? Does this mean you have placed your music folder inside of your id1 directory? Are your music files named correctly, e.g. track02.[ogg,mp3,wav, or flac]~track11.[ogg,mp3,wav, or flac]? Have you looked at the documentation on music support in Quakespasm?
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uh... help I don't know what to do
Get Quakespasm and drop the files in your Steam/steamapps/common/quake/rerelease folder, and use that executable to play the game. It'll work on older computers.
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New QuakeSpasm version
Yesterday a new update to Quakespasm came out. You can get it here.
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New Quakespasm version
Grab at sourceforge.
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Does Anyone Know how to Put Quake 1 into UE5?
( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)
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Quake 1 running natively on an iMac with Asahi Linux!
I used QuakeSpasm.
box64
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No one even read the box64 readme for today's RISC-V video
In the video, they mentioned they can't run steam on RISC-V because box64 doesn't support 32bit apps. In the README of box64, it is mentioned:
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Stardew Valley on Starfive VisionFive 2 running Ubuntu 23.10 with external Ati Radeon HD 5450
I see it can do more now, already tried some stuff. But see it is now more mature than months ago. Will try factorio again https://github.com/ptitSeb/box64/issues/665
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runing factorio on raspberry pi 5 4gb ram
Also, in the discussions of box64 is this thread: https://github.com/ptitSeb/box64/discussions/524 My guess is that you have to install both box64 and box86, the latest mesa drivers with vulkan support. And then try to launch the game with proton. There is also this issue that shows factorio running on a Rock 5B: https://github.com/ptitSeb/box86-compatibility-list/issues/284
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Runing factorio on raspberry pi 5 4gb ram
In Box64, which is an emulator+JIT recompiler, and thus likely pretty slow?
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DirectX 12 Support on macOS
macOS runs x64 executables just fine through Rosetta so I don't see why Wine couldn't make use of that hardware acceleration.
It's also possible to only simulate the entrypoints through Rosetta and then execute native aarch64 code from there. On Linux https://github.com/ptitSeb/box64 does exactly that, for example. However, with the performance Apple has been able to squeeze out of Rosetta, I'm not sure of that workaround is even necessary.
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Factorio on Arm: A Benchmark
Recently, I got a server from Oracle Cloud, having 4 cores and 24GB of RAM. Then, using a software called Box86 and its 64 bit version called Box64, I succeeded in running Factorio! Unfortunately, 1.1.80 ran at 3 UPS! I went through each major version, testing each individual one down to 0.12. Here are my results!
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How to emulate on M1 mac?
You could try https://github.com/ptitSeb/box86 and https://github.com/ptitSeb/box64/ , I believe they allow you to emulate x86_64 on aarch64, though I have no experience with them, so cannot say for sure.
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currently trying to get tf2 to work, but steam removed 32 bit support (wanted to use box86) with their html login thing, so i just have this system laying around collecting dust lmao
git clone https://github.com/ptitSeb/box64.git
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How to run Linux games on ARM64
If you have time and patience take a look at box86 and box64. These are basically like translation layers that allow x86/x86_64 applications to run on ARM. I personally haven't use them yet, so I can't provide a guide or vouch for game compatibilities. But by the look of the progress made by them so far it looks promising.
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Still a bit slow as Dynarec is not complete, but Stardew Valley now works on my StarFive2 with Box64
You can follow progress of this on https://github.com/ptitSeb/box64/issues/635
What are some alternatives?
sdl12-compat - An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.
FEX - A fast usermode x86 and x86-64 emulator for Arm64 Linux
SDL - DEPRECATED: Official development moved to GitHub
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
Quake - Quake GPL Source Release
ish - Linux shell for iOS
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux
ezquake-source - main ezQuake source code base
factorio-docker - Factorio headless server in a Docker container
ironwail - High-performance QuakeSpasm fork
hangover - Hangover runs simple Win32 applications on arm64 Linux