SharpQuake VS Uno Platform

Compare SharpQuake vs Uno Platform and see what are their differences.

SharpQuake

SharpQuake is a GLQuake reimplementation in C# using the OpenTK library (by Memorix101)

Uno Platform

Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported. (by unoplatform)
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SharpQuake Uno Platform
1 135
48 8,454
- 1.6%
2.4 10.0
about 1 year ago about 20 hours ago
C# C#
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SharpQuake

Posts with mentions or reviews of SharpQuake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.
  • Does Anyone Know how to Put Quake 1 into UE5?
    5 projects | /r/quake | 1 Jun 2022
    ( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)

Uno Platform

Posts with mentions or reviews of Uno Platform. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.

What are some alternatives?

When comparing SharpQuake and Uno Platform you can also consider the following projects:

UE4-Quake-Map-Importer - A UE4 plugin to import Quake style .map files (Quake 1, HL 1 and Q3) and convert them into UE4 brush geometry.

Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology

quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.

Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

Quake - Quake GPL Source Release

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

Quake2Sharp - Quake 2, fully playable, ported to C#

MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.

ftequake - FTE Engine for Quake games. Mirror of https://sourceforge.net/projects/fteqw/

Mono - Mono open source ECMA CLI, C# and .NET implementation.

Electron.NET - :electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).

WPF - WPF is a .NET Core UI framework for building Windows desktop applications.