Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge. Learn more →
OpenShadingLanguage Alternatives
Similar projects and alternatives to OpenShadingLanguage
-
prettymaps
A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.
-
MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
-
InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
-
neuralhash-collisions
A catalog of naturally occurring images whose Apple NeuralHash is identical.
-
obs-StreamFX
StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
-
miller
Miller is like awk, sed, cut, join, and sort for name-indexed data such as CSV, TSV, and tabular JSON
-
bevy_blender
bevy_blender is a Bevy library that allows you to use assets created in Blender directly from the .blend file
-
Onboard AI
Learn any GitHub repo in 59 seconds. Onboard AI learns any GitHub repo in minutes and lets you chat with it to locate functionality, understand different parts, and generate new code. Use it for free at www.getonboard.dev.
OpenShadingLanguage reviews and mentions
-
Update on bevy_blender (releasing v0.2) and inquiry on the interest of a new OSL based render engine
Useful Links: blender_bevy repo OSL repo and front page A nice YouTube video describing OSL
-
Hacker News top posts: Aug 25, 2021
Open Shading Language – Advanced shading language for production GI renderers\ (3 comments)
-
Open Shading Language – Advanced shading language for production GI renderers
The language is separate from its implementations.
But as far as the ASF code base: there seems to be CUDA code in here: https://github.com/AcademySoftwareFoundation/OpenShadingLang... - and also using LLVM for x86 doesn't preclude targeting GPUs, either with LLVM or without.
-
A note from our sponsor - InfluxDB
www.influxdata.com | 30 Nov 2023
Stats
AcademySoftwareFoundation/OpenShadingLanguage is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.
The primary programming language of OpenShadingLanguage is C++.