OpenShadingLanguage
MaterialX
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OpenShadingLanguage | MaterialX | |
---|---|---|
8 | 2 | |
2,023 | 1,729 | |
1.8% | 2.3% | |
8.6 | 9.2 | |
8 days ago | 2 days ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenShadingLanguage
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Node based shader editors are so annoying
Most DCC tools allow you to write shaders using OSL, these are usually used for pattern generation of some type. The node editors are used to wire up layers and the BRDF inputs from these other nodes.
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Update on bevy_blender (releasing v0.2) and inquiry on the interest of a new OSL based render engine
Useful Links: blender_bevy repo OSL repo and front page A nice YouTube video describing OSL
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Vulkan - the wheel of reinvention
You might like something like OSL, which is much more about standardizing light transport in physically plausible ways as the basic idea: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
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Hacker News top posts: Aug 25, 2021
Open Shading Language – Advanced shading language for production GI renderers\ (3 comments)
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Open Shading Language – Advanced shading language for production GI renderers
The language is separate from its implementations.
But as far as the ASF code base: there seems to be CUDA code in here: https://github.com/AcademySoftwareFoundation/OpenShadingLang... - and also using LLVM for x86 doesn't preclude targeting GPUs, either with LLVM or without.
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Amazon announces Open 3D Engine
You mean this: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage? I had never seen this before, it looks like a very basic extension of GLSL, and meant for a more restrictive environment than GLSL and seems to double down on a lot of GLSL's mistakes rather than improve on the language.
MaterialX
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MaterialX support - official updates?
does anyone know or heard of any news regarding MaterialX implementation for substance tools besides those videos posted 2 years ago?
- Kdenlive, KDE's full-featured video editor is now part of the ASWF's list of recommended tools, alongside software used at Disney, Warner Brothers, Netflix, Amazon Studios and more
What are some alternatives?
prettymaps - A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.
appleseed - A modern open source rendering engine for animation and visual effects
neuralhash-collisions - A catalog of naturally occurring images whose Apple NeuralHash is identical.
OpenTimelineIO - Open Source API and interchange format for editorial timeline information.
obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
lossless-cut - The swiss army knife of lossless video/audio editing
OpenShadingLang
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
miller - Miller is like awk, sed, cut, join, and sort for name-indexed data such as CSV, TSV, and tabular JSON
atmosphere - A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
bevy_blender - bevy_blender is a Bevy library that allows you to use assets created in Blender directly from the .blend file
olive - Free open-source non-linear video editor