OpenShadingLanguage VS bevy_blender

Compare OpenShadingLanguage vs bevy_blender and see what are their differences.

bevy_blender

bevy_blender is a Bevy library that allows you to use assets created in Blender directly from the .blend file (by jeraldamo)
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OpenShadingLanguage bevy_blender
8 3
2,019 55
1.6% -
8.7 0.0
2 days ago almost 2 years ago
C++ Rust
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenShadingLanguage

Posts with mentions or reviews of OpenShadingLanguage. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-19.

bevy_blender

Posts with mentions or reviews of bevy_blender. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-12.

What are some alternatives?

When comparing OpenShadingLanguage and bevy_blender you can also consider the following projects:

MaterialX - MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

bevy - A refreshingly simple data-driven game engine built in Rust

prettymaps - A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.

neuralhash-collisions - A catalog of naturally occurring images whose Apple NeuralHash is identical.

obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.

OpenShadingLang

miller - Miller is like awk, sed, cut, join, and sort for name-indexed data such as CSV, TSV, and tabular JSON