OpenShadingLanguage
bevy_blender
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OpenShadingLanguage | bevy_blender | |
---|---|---|
8 | 3 | |
2,019 | 55 | |
1.6% | - | |
8.7 | 0.0 | |
2 days ago | almost 2 years ago | |
C++ | Rust | |
BSD 3-clause "New" or "Revised" License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenShadingLanguage
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Node based shader editors are so annoying
Most DCC tools allow you to write shaders using OSL, these are usually used for pattern generation of some type. The node editors are used to wire up layers and the BRDF inputs from these other nodes.
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Update on bevy_blender (releasing v0.2) and inquiry on the interest of a new OSL based render engine
Useful Links: blender_bevy repo OSL repo and front page A nice YouTube video describing OSL
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Vulkan - the wheel of reinvention
You might like something like OSL, which is much more about standardizing light transport in physically plausible ways as the basic idea: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
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Hacker News top posts: Aug 25, 2021
Open Shading Language – Advanced shading language for production GI renderers\ (3 comments)
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Open Shading Language – Advanced shading language for production GI renderers
The language is separate from its implementations.
But as far as the ASF code base: there seems to be CUDA code in here: https://github.com/AcademySoftwareFoundation/OpenShadingLang... - and also using LLVM for x86 doesn't preclude targeting GPUs, either with LLVM or without.
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Amazon announces Open 3D Engine
You mean this: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage? I had never seen this before, it looks like a very basic extension of GLSL, and meant for a more restrictive environment than GLSL and seems to double down on a lot of GLSL's mistakes rather than improve on the language.
bevy_blender
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Bevy 0.9
There are also a number of Blender integration plugins: https://github.com/sdfgeoff/blender_bevy_toolkit https://github.com/jeraldamo/bevy_blender
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Update on bevy_blender (releasing v0.2) and inquiry on the interest of a new OSL based render engine
Useful Links: blender_bevy repo OSL repo and front page A nice YouTube video describing OSL
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I just created a plugin for loading Blender assets directly from the blend file
Crates.io: https://crates.io/crates/bevy_blender GitHub: https://github.com/jeraldamo/bevy_blender
What are some alternatives?
MaterialX - MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
bevy - A refreshingly simple data-driven game engine built in Rust
prettymaps - A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.
neuralhash-collisions - A catalog of naturally occurring images whose Apple NeuralHash is identical.
obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
OpenShadingLang
miller - Miller is like awk, sed, cut, join, and sort for name-indexed data such as CSV, TSV, and tabular JSON