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KCCacheProxy Alternatives
Similar projects and alternatives to KCCacheProxy
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KanColle-English-Patch-KCCP
English Patch for the original KanColle browser game, to be used with KCCacheProxy. Translates most of the game into english.
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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proxy-login-automator
A single node.js script to automatically inject user/password to http proxy server via a local forwarder
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
KCCacheProxy reviews and mentions
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[Help] Can't play the game
kccp (kancolle cache proxy)
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[Help] KC English Patch on Steam Deck?
wget https://github.com/Tibowl/KCCacheProxy/releases/download/v2.6.3/KCCacheProxy-linux.zip
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[Help] Game won't let me do night battles
I havent experience this so i think is a connection issue. But have you try to install KCCacheProxy? It can be preloaded from a cache dump. This will improve loading of assets on top of browser built-in cache. Here is a link with a guide and on top of that it can teach you how to install an EN patch too if you want it.
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[Help] Excessively long load times in combat, please help (Google Chrome)
KC Cache Proxy can help you with excessivly long loading times for assets as they will be stored locally instead of getting redownloaded by the server.
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[Help] Former player coming back to the game after 6 years.
Bypassing the block is easy; you can follow the steps listed to install KanColle Cache Proxy, which not only bypasses the block but also massively speeds up load times. Alternatively, you can use a VPN like many people used to. Both ways are compatible with the KC3 viewer, and I know people who use Electronic Observer with the cache proxy.
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[Help] Best way to play KC in 2021?
KC3 + KCCacheProxy
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[Help] New player here, I'm having trouble where I keep getting catbombed after choosing a server.
I used the SoftEther VPN that the tutorial recommended, as long as i picked a fast and low populated server in japan i had no issues with it. But after you get the game running i highly suggest you get the KCCacheproxy that is mentioned in the tutorial (it took me about 5 min to install).
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[Help] I dont understand why I keep getting a Toucan when I craft
So basically you're the op but not really, and your girlfriend is the real beginner? Anyways, I'd say KC3 is definitely more user-friendly. Moreover, I don't think EO has a built-in IP block bypass option does it? Are you using a VPN to play? I'd recommend, alongside KC3, to download KCCP and set it up: it can bypass the IP block like KC3, but it also has some pretty neat features, like local permanent caching of the game assets for faster loading, as well as the ability to use asset mods like the English Patch, which for example translates the ship names in-game, and whole bunch of other stuff. If you need extra help to set that up, be sure to hit me up on Discord at Oradimi#8947
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Hirohito would have been proud
Ironically, the english patch is a side product of the foreign IP block to the gadget server from February 2020 (which still is in place), which lead to a local proxy solution being a popular workaround to this issue, which in turn allowed for easy modification of ingame-assets, making such a project possible in the first place.
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[Help] I don't know what to do. I got the KC3 and an extension for bypassing the DMM area error.
I'd recommend getting KCCP instead of that random bypass extension. Here's the link: https://github.com/Tibowl/KCCacheProxy
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A note from our sponsor - WorkOS
workos.com | 29 Apr 2024
Stats
The primary programming language of KCCacheProxy is JavaScript.
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