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AudioKit Alternatives
Similar projects and alternatives to AudioKit
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SaaSHub
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JUCE
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
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EZAudio
An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
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AudioPlayer
AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
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NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better AudioKit alternative or higher similarity.
AudioKit discussion
AudioKit reviews and mentions
Posts with mentions or reviews of AudioKit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-30.
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
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A note from our sponsor - SaaSHub
www.saashub.com | 16 Jan 2025
Stats
Basic AudioKit repo stats
9
10,804
6.5
8 days ago
AudioKit/AudioKit is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of AudioKit is Swift.