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AudioKit Alternatives
Similar projects and alternatives to AudioKit
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EZAudio
An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
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AudioPlayer
AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
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Appwrite
Appwrite - The open-source backend cloud platform. Add Auth, Databases, Functions, and Storage to your product and build any application at any scale while using your preferred coding languages and tools.
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SwiftySound
SwiftySound is a simple library that lets you play sounds with a single line of code.
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JUCE
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
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AudioPlayerSwift
AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.
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Onboard AI
Learn any GitHub repo in 59 seconds. Onboard AI learns any GitHub repo in minutes and lets you chat with it to locate functionality, understand different parts, and generate new code. Use it for free at www.getonboard.dev.
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StreamingKit
A fast and extensible gapless AudioPlayer/AudioStreamer for OSX and iOS (iPhone, iPad)
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MovieSwiftUI
SwiftUI & Combine app using MovieDB API. With a custom Flux (Redux) implementation.
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yabridge
A modern and transparent way to use Windows VST2, VST3 and CLAP plugins on Linux
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
AudioKit reviews and mentions
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
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A note from our sponsor - Appwrite
appwrite.io | 3 Dec 2023
Stats
AudioKit/AudioKit is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of AudioKit is Swift.