AudioKit
SwiftWebUI
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AudioKit | SwiftWebUI | |
---|---|---|
9 | 7 | |
10,389 | 4,092 | |
0.9% | 1.0% | |
6.1 | 6.2 | |
3 days ago | about 2 months ago | |
Swift | Swift | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AudioKit
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
SwiftWebUI
- Building a Slack/Discord Alternative with Tauri/Rust
- How on earth does SwiftUI not have an online IDE+simulator! (even w limited functionality)
- Just a simple coding question
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A curated list of Open Source example iOS apps developed in Swift
SwiftWebUI - A demo implementation of SwiftUI for the Web
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Will non-Apple platforms ever be supported by SwiftUI ?
I have seen a couple projects with people basically re-implementing SwiftUI for other platforms (like SwiftWebUI). So it’s technically possible in that respect.
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Do you think can we build web apps with SwiftUI in future?
Im am just going to leave this here... https://github.com/SwiftWebUI/SwiftWebUI
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Why learn Swift when it’s only compatible with iOS?
You may be interested in this project which allows you to program with SwiftUI on the web. You can try it here.
What are some alternatives?
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
qlift - Swift library to use Qt
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
stinsen - Coordinators in SwiftUI. Simple, powerful and elegant.
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
SwiftWebUI - SwiftUI with support for WebAssembly
MusicKit - A framework for composing and transforming music in Swift
Kommunicate-iOS-SDK - Kommunicate iOS SDK for customer support
Beethoven - :guitar: A maestro of pitch detection.
SwiftUI-Sample-App - This swiftUI Demo is very simple & easy to understand. This swiftUI demo includes On-boarding screens, login screen, forgot password screen, sign up screen, home & logout.
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
swift-win32 - A Windows application framework for Swift