AudioKit
yabridge
AudioKit | yabridge | |
---|---|---|
9 | 134 | |
10,405 | 2,069 | |
0.6% | - | |
6.1 | 7.6 | |
9 days ago | 24 days ago | |
Swift | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AudioKit
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
yabridge
- Yabridge
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Show HN: LinuxDAW – Quality audio software for Linux
> To my knowledge all VST plugins can be used on Linux (via Wine). Is that not the case?
Yes, although I would recommend Yabridge rather than linvst.
https://github.com/robbert-vdh/yabridge
It should be already packaged in some Linux distros, but building and installation are straightforward. Basically it installs some libraries and an executable which once called will convert a Windows plugin in .dll form in a Linux+WINE loadable .so library.
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What Is the Future of the DAW?
If you use the Linux port, you may want to use Yabridge to load Windows VSTs in a transparent way.
http://reaper.fm/
https://github.com/robbert-vdh/yabridge
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Can't switch to linux even if i want to
Look into yabridge. You can test it with your plugins to confirm it'll work. Won't cost you anything.
- New to Linux, need help for guitar amp sims, MIDI, DAWs (A full setup guide).
- qtractor becomes unresponsible after adding vst plugin to midi track
- [ANN] yabridge 5.0.5, with more incremental fixes and improvements
- Best model for FL studio running on linux mint around the 100-140$ range on ebay?
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Using on Linux
But yeah Yabridge for me worked the best way. https://github.com/robbert-vdh/yabridge
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Trying to get a lv2 plugin work on Linux
NAM vst works with Yabridge. You will get native GUI that way. Protesus is a good alternative with native Linux version and it is integrated into BYOD through GuitarML processor. BYOD is the best sounding guitar software (IMHO), Linux or not.
What are some alternatives?
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
LinVst - Linux Windows vst wrapper/bridge
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
airwave - Airwave is a WINE-based VST bridge, that allows for the use of Windows 32- and 64-bit VST 2.4 audio plugins with Linux VST hosts
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
awesome-linuxaudio - [mirror] A list of software and resources for professional audio/video/live events production on Linux.
MusicKit - A framework for composing and transforming music in Swift
linvstmanager - Graphical companion application for various bridges like LinVst, etc.
Beethoven - :guitar: A maestro of pitch detection.
Camomile - An audio plugin with Pure Data embedded that allows to load and to control patches
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
linux-hunter - Prototype MH:W companion app for Linux, inspired by SmartHunter