AudioKit
pipewire
AudioKit | pipewire | |
---|---|---|
9 | 93 | |
10,405 | 1,746 | |
0.6% | 1.0% | |
6.1 | 9.9 | |
9 days ago | 4 days ago | |
Swift | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AudioKit
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
pipewire
- PipeWire: Greatly improve handling of audio and video under Linux
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Firefox 116 Should Have Experimental PipeWire Camera Support
If you don't know what PipeWire is (I didn't), it's an audio-video handler - it replaces things like PulseAudio.
https://pipewire.org/
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Are we sure that weston/wayland is the way to go?
Damn, your "audio server" seems to disagree with you.
- [Linux Gaming] Quelle distribution fournit un pipewire hors boîte?
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PipeWire 0.3.66
PipeWire is a server and user space API to deal with multimedia pipelines. This includes:
- PipeWire 0.3.65 released
- what the hell is a pipewire, alsa, pulseaudio and jack ?
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Yousican & Linux
I installed and configured pipewire according to the instructions from the Debian website. And let me tell you, it solved all my problems. The sound quality is good enough for practice, latency is very low. Currently, I just mute my guitar in YS, turn on ToneLib, adjust the volume on the system mixer, and play.
- PipeWire 0.3.62
- How to screen capture using ffmpeg on wayland?
What are some alternatives?
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
noise-suppression-for-voice - Noise suppression plugin based on Xiph's RNNoise
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
pulseaudio-modules-bt - [Deprecated, see https://github.com/EHfive/pulseaudio-modules-bt/issues/154] Adds Sony LDAC, aptX, aptX HD, AAC codecs (A2DP Audio) support to PulseAudio on Linux
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
pipewire-debian - Upstream Version of pipewire, wireplumber, roc-toolkit & blueman for debian/ubuntu
MusicKit - A framework for composing and transforming music in Swift
obs-ndi - NewTek NDI integration for OBS Studio
Beethoven - :guitar: A maestro of pitch detection.
easyeffects - Limiter, compressor, convolver, equalizer and auto volume and many other plugins for PipeWire applications
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
piper - GTK application to configure gaming devices