AudioKit
ios
AudioKit | ios | |
---|---|---|
9 | 23 | |
10,405 | 1,846 | |
0.6% | 1.8% | |
6.1 | 9.7 | |
9 days ago | about 14 hours ago | |
Swift | Swift | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AudioKit
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
ios
- Issues with iPhone app
- iOS 15.6.1 broke the app?
- Does IOS support automatic uploading by Album(s)
- ios app sync keeps trying synced files and throws error with duplicate
- Nexcloud Rebranding
- iOS auto upload delete after upload gone?
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My open source NAS build (based on ZFS)
Although I don't need to dial a VPN before accessing my NAS outside, but expose NextCloud on public network is not safe. There are already some people request NextCloud add support for client-side certificate authentication on their app, I am also very interested in this feature, it will improve the security of public network access.
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Nextcloud Desktop & Mobile App Cloudflare Tunnel + Warp Work Arounds?
I recently setup my first unraid homelab and ended up going with a cloudflare tunnel + warp setup for accessing docker/VMs like Nextcloud remotely. Everything seems to be working well through the browser, but the nextcloud desktop and mobile apps give me "unknown" errors when I try to connect. I've seen a few other posts and issues submitted on github in regards to this (https://github.com/nextcloud/ios/issues/1565), but I haven't seen anyone mention a work around besides creating another connection workflow (ie. separate VPN). Any suggestions?
- NextCloud upload problems
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Start Self Hosting
With multiple android phones come and go in the past 8 years or so, the background upload seems to stand its ground.
The real problem here is iOS and its lack of proper background tasks. See: https://github.com/nextcloud/ios/issues/215 -- they tried every possible way to persuade iOS into running background sync, but still hit and miss.
I have to request access to my wife's iPhone and manually trigger some :)
One small suggestion here -- PhotoPrism went with `tensorflow.js` to load up classification models, and I recommend a "real" TF or PyTorch installation to properly leverage the computation resources. The difference is huge even running cpu-only because it's wasm vs. proper BLAS library.
I worked on a nodejs binding for native ONNX runtime (not publicly) so that's also a possible way out.
What are some alternatives?
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
CasaOS - CasaOS - A simple, easy-to-use, elegant open-source Personal Cloud system.
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
react-native-chart-kit - 📊React Native Chart Kit: Line Chart, Bezier Line Chart, Progress Ring, Bar chart, Pie chart, Contribution graph (heatmap)
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
BookPlayer - Player for your DRM-free audiobooks
MusicKit - A framework for composing and transforming music in Swift
SyncTrayzor - Windows tray utility / filesystem watcher / launcher for Syncthing
Beethoven - :guitar: A maestro of pitch detection.
AdguardForiOS - The most advanced ad blocker for iOS
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
syncthing-android - Wrapper of syncthing for Android.