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Would recommend using a tool like Twine for setting up your scenarios. It's meant for writing non-linear stories, but makes for a great blueprinting tool for experiences in which the learner can go down multiple routes.
Of course, if you want to get deeper into this, learning a game engine would be the way to go. I first saw Godot Game Engine mentioned here, and I've worked my way through a few tutorials. Some IDs are interested in that because it removes the barriers that an authoring program enforces, while not being quite as complicated as game development from scratch.