Creating a complete, developed game

This page summarizes the projects mentioned and recommended in the original post on /r/instructionaldesign

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  • twinejs

    Twine, a tool for telling interactive, nonlinear stories

  • Would recommend using a tool like Twine for setting up your scenarios. It's meant for writing non-linear stories, but makes for a great blueprinting tool for experiences in which the learner can go down multiple routes.

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Of course, if you want to get deeper into this, learning a game engine would be the way to go. I first saw Godot Game Engine mentioned here, and I've worked my way through a few tutorials. Some IDs are interested in that because it removes the barriers that an authoring program enforces, while not being quite as complicated as game development from scratch.

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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