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Twinejs Alternatives
Similar projects and alternatives to twinejs
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gb-studio
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
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dialogic
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
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YarnSpinner
The core compiler and engine-agnostic components for Yarn Spinner, the friendly dialogue tool.
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awesome-gamemaker
A curated list of awesome libraries, snippets, guides, and projects for GameMaker.
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tweego
Tweego is a free (gratis and libre) command line compiler for Twine/Twee story formats, written in Go.
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twinejs discussion
twinejs reviews and mentions
- Choose Your Own Adventure
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Show HN: An interactive kids' book written in Emacs Org Mode
Sample the Web Book (one complete storyline/adventure): https://tendollaradventure.com/sample/
I developed another nifty feature that lets readers of the physical book access an online dashboard of achievements anonymously using secret "magic words" in lieu of requiring personal information. I couldn't muster the effort to write a special org export backend for the physical books unfortunately and used a commercial editor to format these.
Twiorg: https://github.com/danishec/twiorg
ox-twee: https://github.com/danishec/ox-twee
Previous HN post on writing the transaction logic using an LLM in Emacs: https://blog.tendollaradventure.com/automating-story-logic-w...
Twinery 2: <https://twinery.org/> and discussion on HN: https://news.ycombinator.com/item?id=32788965
- Show HN: Ten Dollar Adventure, an interactive kids' book on entrepreneurship
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Designing your own node-based visual programming language
How sophisticated your language is depends only on your whim, honestly. Even most automatization solutions like Make or n8n make do with just simple connections between node bubbles, with edges only signifying the execution flow. They balance it out with complex node editors, and values from other blocks are used in templates like how you would write a Nunjucks-templated HTML page. A more gamedev-related example is Twine.
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Odyc.js – A tiny JavaScript library for narrative games
There is also twinery or inklewriter for simple text stories with an online authoring option. And Inform7 for full on text adventures, where you write the stories in a declarative manner as plain english.
https://twinery.org
https://inklewriter.com
https://ganelson.github.io/inform-website/
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Ask HN: What are you working on? (April 2025)
Some sort of escape room backbone software that links together all of the hardware according to a script is such a neat idea. It would be so cool to have something like Twine [0] to build out the story graphically, where input/output is via cues to staff/hardware rather than just text on screen. An old boss of mine used to run home-haunts for halloween. (a walk-through haunted house experience scaffolded-up in his yard) I helped him a few times, and I was always amazed by how big of a community there was. There were at least 5-6 people doing a haunt next week and would come help out at his, then he would help at their haunt the next week. My boss was even making a magazine for the community for a while. Something for those folks doing quick popup theatrical events/escape rooms that could handle some "duct tape engineering" would totally have an interested market, and if it was open source you'd get great patches.
BUT I also get what you mean, have find out what works first. Do you have a blog for your escape room progress? That sounds like such a cool thing to follow you making!
[0] (https://twinery.org/)
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The Myst Graph: A New Perspective on Myst
> I hoped for an entre genre to form around literary hypertext with diegetic narrative
Twine and other interactive fiction engines provide this to some degree, though I think Cyan’s visual aesthetic is also intrinsic to the feel of the games.
https://twinery.org
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Building a narrative game with Next.js and AI
Once all dialogs were ready, I needed a nodal system to organize dialogs for each scene. Instead of directly crafting a huge JSON object, I relied on a visual tool called Twine.
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Make Rock, Paper, Scissor game with Ink "Game Engine"
Recently I discovered Ink narrative language by INKLE that you has the Inky editor and it is an alternative to Twine.
- Ask HN: Platform for 11 year old to create video games?
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Stats
klembot/twinejs is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of twinejs is TypeScript.