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js-serverless-prep-course
Complete this application repository and send us your link to apply for the serverless camp!
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
As part of finishing my degree requirements, I took an online class on object-oriented programming in C++. Having focused more on web development in the past couple of years, it was a nice refresher to go back to fundamentals. Not to say it was easy. I had been happy to forget all about pointers after I had finished learning C which came around to bite me. I also struggled with file streams since I had been spoiled with Python's much simpler method of parsing and managing files. I did manage to get through all of it though, culminating in a simple menu-based calculator that you can check out here. While I can't say I'd be excited to use C++ again, this was still a good experience, even just to brush up on object-oriented design patterns.
This summer I participated in Bit Project's Serverless Camp, an 8-week program where I learned how to use Azure Serverless Functions using Node. Along with serverless functions, I learned how to use other Azure services such as their Face API for facial recognition, Blob Storage, and CosmosDB. The assignments in the camp were all done through small practical projects, which helped give a sense of how these tools could be applied to full web applications. While I unfortunately was not able to submit a project due to other commitments, this camp was an incredibly valuable learning experience, and I can't wait to apply what I've learned to future projects.
While I normally use Unity for game development, their dwindling support for game development tools and questionable business decisions have made me search for different options. I could switch to Unreal, but I prefer to make 2D games or simple 3D games, which doesn't really fit. Therefore, I've been learning Godot Engine. There's been some growing pains, but so far I like the features and workflow. I'm also very excited about the features coming with Godot 4, which should make Godot more of a competitor with Unity in 3D game development. I can't wait to learn more and pull this out at my next game jam.
While I normally use Unity for game development, their dwindling support for game development tools and questionable business decisions have made me search for different options. I could switch to Unreal, but I prefer to make 2D games or simple 3D games, which doesn't really fit. Therefore, I've been learning Godot Engine. There's been some growing pains, but so far I like the features and workflow. I'm also very excited about the features coming with Godot 4, which should make Godot more of a competitor with Unity in 3D game development. I can't wait to learn more and pull this out at my next game jam.