Integrate debugger in neovim for godot

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • I have searched lots of stuff in google, and as it appears DAP already has implemented inside godot engine, see this issue and these pull requests(initial DAP support, advanced DAP features). So if I understand correctly there is already capability to implement fully featured godot debugging inside any editor. The problem is that when I searched for any instruction or actual configuration example there was nothing in internet to figure out how to configure debugger for godot inside neovim. This(nvim-dap) is actual neovim plugin for DAP integration, unfortunately there is no gdscript in this installation list.

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • I have searched lots of stuff in google, and as it appears DAP already has implemented inside godot engine, see this issue and these pull requests(initial DAP support, advanced DAP features). So if I understand correctly there is already capability to implement fully featured godot debugging inside any editor. The problem is that when I searched for any instruction or actual configuration example there was nothing in internet to figure out how to configure debugger for godot inside neovim. This(nvim-dap) is actual neovim plugin for DAP integration, unfortunately there is no gdscript in this installation list.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • nvim-dap

    Debug Adapter Protocol client implementation for Neovim

  • I have searched lots of stuff in google, and as it appears DAP already has implemented inside godot engine, see this issue and these pull requests(initial DAP support, advanced DAP features). So if I understand correctly there is already capability to implement fully featured godot debugging inside any editor. The problem is that when I searched for any instruction or actual configuration example there was nothing in internet to figure out how to configure debugger for godot inside neovim. This(nvim-dap) is actual neovim plugin for DAP integration, unfortunately there is no gdscript in this installation list.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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