Our great sponsors
-
Godot-Touch-Input-Manager
Discontinued Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input. [Moved to: https://github.com/Federico-Ciuffardi/GodotTouchInputManager]
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Okay it looks like I'm not the only one experiencing this issue as well. I assumed that any live text on screen would allow for the long-press contextual menu/highlighting on Android, but touch acts like a mouse click when I test the .apk on my phone. Is there any way to incorporate the mobile long press/double tap contextual menus on mobile?
https://github.com/Federico-Ciuffardi/Godot-Touch-Input-Manager It can come in handy for other intuitive usability features you might want to implement.
Related posts
- Any way to set up a color palette or something of the sorts? The picture below shows what I mean. If I have to give it a set of colors, or I could just set it so theres only like 120 colors from the entire color spectrum I'm fine with either one. tho I would much prefer the latter one.
- Tetris Development 1 - Setting Up
- Name it Better (ideas for making more informative names)
- Unity Software cutting 25% of staff in 'company reset' continuation
- How do "feature flags work"