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Godot supposedly is too high level for that, or at least that's the vibe I get from the way it's designed. I also found problems trying to manually do some stuff that should be easy but, and sometimes the tool for doing it are in the source code, but aren't exposed to your scripts. I think it would be nice if Godot had for example, matrix classes instead of Transforms. Or maybe both, and Transforms would be the friendlier version of matrices. Also some sort of ArrayNDimensional class could potentially be pretty neat, I'd recommend making a proposal.
Even if OP for some obscure reason never came across anyone on the internet telling them, it says so very prominently in the landing page at godotengine.org. Even on the download page you have a complete paragraph saying: