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Yeah, it sounds exactly like this bug that was giving double refreshrate framerate when vsync was enabled, in macOS < 13. But it was apparently fixed in both macOS 13 and godot 4 alpha in november 2022 and I haven't seen it since. If you're seeing it again on a later version you should file a bug report and mention that that bug is back.
Upscayl, I've used it before, it's great
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