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If you want to write everything by hand and you want to work with C# get monogame it will take care of window, ogl/dx intialization for you. You will also gain primitive 2D drawing api. But if you can skip a lot of work by using full game engine like Unity3D or Godot. They will solve low level stuff for you like UI and Input mapping.
If you want to write everything by hand and you want to work with C# get monogame it will take care of window, ogl/dx intialization for you. You will also gain primitive 2D drawing api. But if you can skip a lot of work by using full game engine like Unity3D or Godot. They will solve low level stuff for you like UI and Input mapping.
If you want to write everything by hand and you want to work with C# get monogame it will take care of window, ogl/dx intialization for you. You will also gain primitive 2D drawing api. But if you can skip a lot of work by using full game engine like Unity3D or Godot. They will solve low level stuff for you like UI and Input mapping.