i want to make my first 2d game, using opengl. So should i use OpenTK or LWJGL?

This page summarizes the projects mentioned and recommended in the original post on /r/csharp

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  • MonoGame

    One framework for creating powerful cross-platform games.

  • If you want to write everything by hand and you want to work with C# get monogame it will take care of window, ogl/dx intialization for you. You will also gain primitive 2D drawing api. But if you can skip a lot of work by using full game engine like Unity3D or Godot. They will solve low level stuff for you like UI and Input mapping.

  • PhysicsExamples2D

    Examples of various Unity 2D Physics components and features.

  • If you want to write everything by hand and you want to work with C# get monogame it will take care of window, ogl/dx intialization for you. You will also gain primitive 2D drawing api. But if you can skip a lot of work by using full game engine like Unity3D or Godot. They will solve low level stuff for you like UI and Input mapping.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • If you want to write everything by hand and you want to work with C# get monogame it will take care of window, ogl/dx intialization for you. You will also gain primitive 2D drawing api. But if you can skip a lot of work by using full game engine like Unity3D or Godot. They will solve low level stuff for you like UI and Input mapping.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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