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InfluxDB
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My latest project wast mostly ui, it's not that big so you'll probably be able to figure out what's happening it might be helpful https://github.com/the-master/godot_rename_tool code is a good exercise in refactoring so yeah >.<
You should definitely not upgrade if your project is close to release and you can't afford to delay it, potentially a few months. Also you might run into unexpected issues during or after upgrade and there is no telling when they will get fixed (one of the most prominent ones right now are glitchy particles).
In Godot you need the familiarity and experience equivalent of a diploma to manage to get text to behave like you want for basic common things like that. There are countless properties and settings which sound like they should do this, yet non of them does. You have to combine various options, click through sub-menus, basically learn to memorize a whole stupid jump-through-various-hoops routine, because Godot is not willing to adhere to age old trialed and tested design principles. It's not a lack of proposals.