ZLib
Allegro
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ZLib | Allegro | |
---|---|---|
49 | 24 | |
5,278 | 1,759 | |
- | 1.5% | |
8.9 | 8.3 | |
14 days ago | 6 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ZLib
- Zlib 1.3.1 Out
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Vulnerability found after scanning debian 12 bookworm VM
A fix has been checked into the upstream git repo: https://github.com/madler/zlib/pull/843 but a release has not yet been made including it.
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ZLib VS jdeflate - a user suggested alternative
2 projects | 25 Nov 2023
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CVE-2023-4863: Heap buffer overflow in WebP (Chrome)
So the real issue here is that the lack of tree validation before the tree construction, I believe. I'm surprised that this check was not yet implemented (I actually checked libwebp to make sure that I was missing one). Given this blind spot, an automated test based on the domain knowledge is likely useless to catch this bug.
[1] https://github.com/madler/zlib/blob/master/examples/enough.c
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Notes: Advanced Node.js Concepts by Stephen Grider
In the source code of the Node.js opensource project, lib folder contains JavaScript code, mostly wrappers over C++ and function definitions. On the contrary, src folder contains C++ implementations of the functions, which pulls dependencies from the V8 project, the libuv project, the zlib project, the llhttp project, and many more - which are all placed at the deps folder.
- Zlib 1.3 · madler/zlib 09155ea
- Zlib 1.3 – A Spiffy yet Delicately Unobtrusive Compression Library
- Exploring the Internals of Linux v0.01
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Dear Pirates Donate as much as you can
Seeing the text in red got me thinking for a moment, "wow, didn't realize pirates had such love for an open-source compression library"
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Updated packages: do Arch devs update/build the original source as is or...
cd "${srcdir}/zlib-$pkgver/contrib/minizip" make install DESTDIR="${pkgdir}" install -D -m644 "${srcdir}/zlib-$pkgver/LICENSE" "${pkgdir}/usr/share/licenses/minizip/LICENSE" # https://github.com/madler/zlib/pull/229 rm "${pkgdir}/usr/include/minizip/crypt.h"
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
zstd - Zstandard - Fast real-time compression algorithm
raylib - A simple and easy-to-use library to enjoy videogames programming
LZ4 - Extremely Fast Compression algorithm
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Snappy - A fast compressor/decompressor
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
LZMA - (Unofficial) Git mirror of LZMA SDK releases
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Onion - C library to create simple HTTP servers and Web Applications.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Minizip-ng - Fork of the popular zip manipulation library found in the zlib distribution.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac