json
UnityOctree
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json | UnityOctree | |
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1 | 3 | |
312 | 653 | |
- | - | |
0.0 | 1.9 | |
12 months ago | almost 3 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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json
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C# and JSON
I wrestled with this very topic for many moons, I ended up using this guys library: Github: zanders3/json by just including the 2 .cs files in my godot project, its very minimalist and works with the built in c# collections.
UnityOctree
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I'm trying to analyze the NavMesh to find cover positions between two points. It also detects high or low cover!
Store the points which are next to a collider in a point octree, I use this open source package for that.
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This is the one script that I'm actually proud of writing after 1 year of Gamedev, and it's literally just modified Brackeys code. It's a random planet vegetation spawner btw.
I have been creating a similar system for my own game and had to modify an open source octree implementation, which can be found here: https://github.com/Nition/UnityOctree. However, this seems a bit too overkill for me and I can't help but feel that there must be a better, simpler way. Thanks.
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How do I find the nearest item in an array?
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
What are some alternatives?
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
UnityNativeScripting - Unity Scripting in C++
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
KDTree - Fast KDTree for Unity, with thread-safe querying.
LiteNetLib - Lite reliable UDP library for Mono and .NET
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
ini-parser - Read/Write an INI file the easy way!
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect
dynamic-property-value - Microsoft TechNet article source