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I wrestled with this very topic for many moons, I ended up using this guys library: Github: zanders3/json by just including the 2 .cs files in my godot project, its very minimalist and works with the built in c# collections.
I've been using Newton JSON for a data heavy game and don't use Godot collections. Like GArysTrousers I wrestled with this for quite some time given how much my game relies on JSON. Happy with my choice so far, I use it for local data handling and network communication.
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The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.