json VS LiteNetLib

Compare json vs LiteNetLib and see what are their differences.

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json LiteNetLib
1 25
312 2,938
- -
0.0 7.4
12 months ago 4 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

json

Posts with mentions or reviews of json. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-16.
  • C# and JSON
    2 projects | /r/godot | 16 Mar 2021
    I wrestled with this very topic for many moons, I ended up using this guys library: Github: zanders3/json by just including the 2 .cs files in my godot project, its very minimalist and works with the built in c# collections.

LiteNetLib

Posts with mentions or reviews of LiteNetLib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-31.

What are some alternatives?

When comparing json and LiteNetLib you can also consider the following projects:

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

ENet-CSharp - Reliable UDP networking library

Json.NET - Json.NET is a popular high-performance JSON framework for .NET

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

lidgren-network-gen3 - Lidgren Network Library

FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project

MagicOnion - Unified Realtime/API framework for .NET platform and Unity.

nakama - Distributed server for social and realtime games and apps.

SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support