Cataclysm
libdicey
Cataclysm | libdicey | |
---|---|---|
19 | 2 | |
27 | 5 | |
- | - | |
7.1 | 6.0 | |
2 months ago | 3 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cataclysm
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The end
Maybe help with Zaimoni fork? But I can see how ancient cataclysm but bugfixed could be boring...
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Sharing Saturday #459
Cataclysm:Z GitHub
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Sharing Saturday #458
Unannounced, late release earlier today -- V0.2.11. Only user-visible changes are bug fixes.
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What 'Are' The Major Roguelikes
The fork you are talking about could potentially be cataclysm:z
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Are there any C++ libraries that provide tools for composing English language sentences?
I would not be averse to a library that fully developed this. However, that definitely is "hard mode". I haven't looked around carefully. (Gettext is not an option for the Cataclysm family of games -- as a copyleft license, GPL is incompatible with all other licenses that impose material restrictions, such as Creative Commons Share-Alike.)
- Cataclysm:Z V 0.2.9
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How do I play the original Cataclysm?
https://github.com/zaimoni/Cataclysm/releases grab a release from this fork
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Sharing Saturday #396
Cataclysm:Z GitHub
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Cataclysm:Z V 0.2.8
Changes are mostly bugfixes .
- Cataclysm:Z crashes in Linux
libdicey
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Balancing random loot ?
If you want exactly the same order again after you've exhausted your deck, that is very simple to implement as well. Just shuffle it once, then pick the last item and decrement the number of available cards. Once available is zero, just reset it back to the full size of the deck. You can even implement this without storing the card list in memory with some math magic! You can see https://github.com/perim/libdicey for two implementations if you need inspiration.
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Sharing Saturday #458
libdicey | github
What are some alternatives?
reflector - Reflector: Laser Defense, a tactical base-builder game
shipyard - Entity Component System focused on usability and flexibility.
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
roguelike-rust
sleepy
untitled-strategy-game - Small strategy game, inspired by Into The Breach
python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
RSRevived
secbot-2021-7drl - 7-day Roguelike, 2021 (Success)