Cataclysm
sleepy
Cataclysm | sleepy | |
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19 | 3 | |
27 | 13 | |
- | - | |
7.1 | 0.0 | |
2 months ago | over 3 years ago | |
C++ | JavaScript | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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Cataclysm
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The end
Maybe help with Zaimoni fork? But I can see how ancient cataclysm but bugfixed could be boring...
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Sharing Saturday #459
Cataclysm:Z GitHub
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Sharing Saturday #458
Unannounced, late release earlier today -- V0.2.11. Only user-visible changes are bug fixes.
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What 'Are' The Major Roguelikes
The fork you are talking about could potentially be cataclysm:z
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Are there any C++ libraries that provide tools for composing English language sentences?
I would not be averse to a library that fully developed this. However, that definitely is "hard mode". I haven't looked around carefully. (Gettext is not an option for the Cataclysm family of games -- as a copyleft license, GPL is incompatible with all other licenses that impose material restrictions, such as Creative Commons Share-Alike.)
- Cataclysm:Z V 0.2.9
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How do I play the original Cataclysm?
https://github.com/zaimoni/Cataclysm/releases grab a release from this fork
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Sharing Saturday #396
Cataclysm:Z GitHub
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Cataclysm:Z V 0.2.8
Changes are mostly bugfixes .
- Cataclysm:Z crashes in Linux
sleepy
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Sharing Saturday #346
See the code on github
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Sharing Saturday #343
Weapons required a lot of thought, I decided to take the Brogue approach and grant each weapon type some unique abilities. This is a list of planned/brianstormed weapons and the unique ability they grant.
What are some alternatives?
reflector - Reflector: Laser Defense, a tactical base-builder game
dear-imgui-unity - Unity package for Dear ImGui
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
RSRevived
shipyard - Entity Component System focused on usability and flexibility.
tymerl - A roguelike in rust
python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.
gruid - Cross-platform grid-based UI and game framework.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
CyberRogue
steamsky - Mirror of a roguelike in sky with a steampunk setting