Cataclysm VS python-tcod-ecs

Compare Cataclysm vs python-tcod-ecs and see what are their differences.

Cataclysm

A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release. (by zaimoni)

python-tcod-ecs

Python sparse-set ECS with strong type-hinting. Supports entitiy relations. (by HexDecimal)
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Cataclysm python-tcod-ecs
19 3
27 14
- -
7.1 8.5
2 months ago 6 days ago
C++ Python
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Cataclysm

Posts with mentions or reviews of Cataclysm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-27.

python-tcod-ecs

Posts with mentions or reviews of python-tcod-ecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • RoguelikeDev Does The Complete Roguelike Tutorial Starting July 4th 2023
    3 projects | /r/roguelikedev | 27 Jun 2023
    I'll probably have a lot to say about the Python tutorial as it progresses. I'll likely talk about the most recent deprecations in Python-tcod and how to rewrite entities using tcod-ecs.
  • Sharing Saturday #460
    3 projects | /r/roguelikedev | 31 Mar 2023
    tcod-ecs | GitHub (with examples)
  • Sharing Saturday #459
    5 projects | /r/roguelikedev | 24 Mar 2023
    Not much news with libtcod itself, but I've continued to mess with Python ECS stuff. I think I've done the most I can do with the EC objects, so now I need to store entities in a global registry to support more complex tasks. Mainly things involving ECS queries. The current experiment is here. I'm not focused on performance, my current code is very dictionary heavy. In theory I can later add code to optimize queries based on usage.

What are some alternatives?

When comparing Cataclysm and python-tcod-ecs you can also consider the following projects:

reflector - Reflector: Laser Defense, a tactical base-builder game

RSRevived

Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

sleepy

MSBuild - The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.

shipyard - Entity Component System focused on usability and flexibility.

esper - An ECS (Entity Component System) for Python

CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features

GodotRoguelikeTutorial - A guide to build a simple Roguelike game with Godot engine.

roguelike-rust