Cataclysm
python-tcod-ecs
Cataclysm | python-tcod-ecs | |
---|---|---|
19 | 3 | |
27 | 14 | |
- | - | |
7.1 | 8.5 | |
2 months ago | 6 days ago | |
C++ | Python | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cataclysm
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The end
Maybe help with Zaimoni fork? But I can see how ancient cataclysm but bugfixed could be boring...
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Sharing Saturday #459
Cataclysm:Z GitHub
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Sharing Saturday #458
Unannounced, late release earlier today -- V0.2.11. Only user-visible changes are bug fixes.
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What 'Are' The Major Roguelikes
The fork you are talking about could potentially be cataclysm:z
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Are there any C++ libraries that provide tools for composing English language sentences?
I would not be averse to a library that fully developed this. However, that definitely is "hard mode". I haven't looked around carefully. (Gettext is not an option for the Cataclysm family of games -- as a copyleft license, GPL is incompatible with all other licenses that impose material restrictions, such as Creative Commons Share-Alike.)
- Cataclysm:Z V 0.2.9
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How do I play the original Cataclysm?
https://github.com/zaimoni/Cataclysm/releases grab a release from this fork
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Sharing Saturday #396
Cataclysm:Z GitHub
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Cataclysm:Z V 0.2.8
Changes are mostly bugfixes .
- Cataclysm:Z crashes in Linux
python-tcod-ecs
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RoguelikeDev Does The Complete Roguelike Tutorial Starting July 4th 2023
I'll probably have a lot to say about the Python tutorial as it progresses. I'll likely talk about the most recent deprecations in Python-tcod and how to rewrite entities using tcod-ecs.
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Sharing Saturday #460
tcod-ecs | GitHub (with examples)
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Sharing Saturday #459
Not much news with libtcod itself, but I've continued to mess with Python ECS stuff. I think I've done the most I can do with the EC objects, so now I need to store entities in a global registry to support more complex tasks. Mainly things involving ECS queries. The current experiment is here. I'm not focused on performance, my current code is very dictionary heavy. In theory I can later add code to optimize queries based on usage.
What are some alternatives?
reflector - Reflector: Laser Defense, a tactical base-builder game
RSRevived
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
sleepy
MSBuild - The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.
shipyard - Entity Component System focused on usability and flexibility.
esper - An ECS (Entity Component System) for Python
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
GodotRoguelikeTutorial - A guide to build a simple Roguelike game with Godot engine.
roguelike-rust