Cataclysm
RSRevived
Cataclysm | RSRevived | |
---|---|---|
19 | 9 | |
27 | 23 | |
- | - | |
7.1 | 9.0 | |
2 months ago | 4 months ago | |
C++ | C# | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cataclysm
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The end
Maybe help with Zaimoni fork? But I can see how ancient cataclysm but bugfixed could be boring...
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Sharing Saturday #459
Cataclysm:Z GitHub
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Sharing Saturday #458
Unannounced, late release earlier today -- V0.2.11. Only user-visible changes are bug fixes.
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What 'Are' The Major Roguelikes
The fork you are talking about could potentially be cataclysm:z
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Are there any C++ libraries that provide tools for composing English language sentences?
I would not be averse to a library that fully developed this. However, that definitely is "hard mode". I haven't looked around carefully. (Gettext is not an option for the Cataclysm family of games -- as a copyleft license, GPL is incompatible with all other licenses that impose material restrictions, such as Creative Commons Share-Alike.)
- Cataclysm:Z V 0.2.9
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How do I play the original Cataclysm?
https://github.com/zaimoni/Cataclysm/releases grab a release from this fork
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Sharing Saturday #396
Cataclysm:Z GitHub
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Cataclysm:Z V 0.2.8
Changes are mostly bugfixes .
- Cataclysm:Z crashes in Linux
RSRevived
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Sharing Saturday #459
Rogue Survivor Revived GitHub
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Anyone used the new generic math stuff in C# 11 yet?
Think "small" -- rather than directly implementing INumber, implement the individual interfaces that actually make sense. That's what I did for Rogue Survivor Revived's 2-d vector type. It was worth it, to suppress all that Python-generated code.
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Sharing Saturday #403
Plink Tried out the new Visual Studio 2022 flame graph. Profile-guided micro-optimization came through when it shouldn't have.
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Sharing Saturday #376
Inquiry made on C# reddit regarding what GUI frameworks will build on both Windows and Linux (the two platforms that have known developers available for Rogue Survivor forks). I was hoping to go pure Microsoft, but as Microsoft won't support Linux even for MAUI, that's a non-starter.
- How much can I expect the (release-mode) JIT to optimize simulating C++ member functions in C# generic functions?
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Sharing Saturday 348
Rogue Survivor Revived GitHub
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Cache-efficient design for iterating through a large number of objects?
Rogue Survivor Revived uses a Djikstra pathfinder with what loosely looks like a jump-point prefilter. (The cross-map pathfinding is too complex to have a reliable heuristic for A*.)
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Sharing Saturday #343
Rogue Survivor Revived GitHub
What are some alternatives?
reflector - Reflector: Laser Defense, a tactical base-builder game
dear-imgui-unity - Unity package for Dear ImGui
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
sleepy
roguelike - A stealth roguelike in development phase.
shipyard - Entity Component System focused on usability and flexibility.
python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.
tcod_tutorial_v2 - HexDecimal's fork of the 2020 Python-tcod tutorial.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features