RSRevived
By zaimoni
python-tcod-ecs
Python sparse-set ECS with strong type-hinting. Supports entitiy relations. (by HexDecimal)
RSRevived | python-tcod-ecs | |
---|---|---|
9 | 3 | |
34 | 24 | |
- | - | |
9.4 | 6.7 | |
9 months ago | about 1 month ago | |
C# | Python | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RSRevived
Posts with mentions or reviews of RSRevived.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
-
Sharing Saturday #459
Rogue Survivor Revived GitHub
-
Anyone used the new generic math stuff in C# 11 yet?
Think "small" -- rather than directly implementing INumber, implement the individual interfaces that actually make sense. That's what I did for Rogue Survivor Revived's 2-d vector type. It was worth it, to suppress all that Python-generated code.
-
Sharing Saturday #403
Plink Tried out the new Visual Studio 2022 flame graph. Profile-guided micro-optimization came through when it shouldn't have.
-
Sharing Saturday #376
Inquiry made on C# reddit regarding what GUI frameworks will build on both Windows and Linux (the two platforms that have known developers available for Rogue Survivor forks). I was hoping to go pure Microsoft, but as Microsoft won't support Linux even for MAUI, that's a non-starter.
- How much can I expect the (release-mode) JIT to optimize simulating C++ member functions in C# generic functions?
-
Sharing Saturday 348
Rogue Survivor Revived GitHub
-
Cache-efficient design for iterating through a large number of objects?
Rogue Survivor Revived uses a Djikstra pathfinder with what loosely looks like a jump-point prefilter. (The cross-map pathfinding is too complex to have a reliable heuristic for A*.)
-
Sharing Saturday #343
Rogue Survivor Revived GitHub
python-tcod-ecs
Posts with mentions or reviews of python-tcod-ecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-27.
-
RoguelikeDev Does The Complete Roguelike Tutorial Starting July 4th 2023
I'll probably have a lot to say about the Python tutorial as it progresses. I'll likely talk about the most recent deprecations in Python-tcod and how to rewrite entities using tcod-ecs.
-
Sharing Saturday #460
tcod-ecs | GitHub (with examples)
-
Sharing Saturday #459
Not much news with libtcod itself, but I've continued to mess with Python ECS stuff. I think I've done the most I can do with the EC objects, so now I need to store entities in a global registry to support more complex tasks. Mainly things involving ECS queries. The current experiment is here. I'm not focused on performance, my current code is very dictionary heavy. In theory I can later add code to optimize queries based on usage.
What are some alternatives?
When comparing RSRevived and python-tcod-ecs you can also consider the following projects:
tcod_tutorial_v2
esper - An ECS (Entity Component System) for Python
Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.
sleepy
RogueGameDev - Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code.